Hi,
 
we need to port some places where TextureChunks in 1.8 were assigned to a special slot. How can I assign a TextureEnvChunk to a TextureObjChunk that is bound to certain slot? Assign the same slot id to both?
Looking at the code I found some places were it was written that chunks with same slot id may override each other... Could someone please highlight the internal Chunk/State handling in short?
 
Thanks in advance,
Michael
 
 
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