Hi,
I'm trying to rendering several Viewport (Scene, Overlay, ..) into 1 FrameBufferObject. This works good in principal but read back of TextureBuffer/RenderBuffer is executed after each viewport.
I'm wondering if there is a better way to do this!? Do we need some additional functionality,e.g. a FBOWindow or another way to trigger the read back?
Thanks,
Michael
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