Hello Victor,

On 05/23/2014 05:27 PM, Victor Haefner wrote:
> I have the following questions:
>
> Animations:
> What is the best way if I want to import animations from a collada file?
> does OpenSG allready parses that information? I would like to avoid to
> manually parse the collada file ;)

In general OpenSG does try to load animations from collada files, 
however, it is possible that some tweaks are required in order to 
support the way a specific tool represents animations in a collada file. 
IIRC, the information should be stored in an attachment on the root node 
of a scene. You can take a look at 
Examples/Advanced/Character/character.cpp:initAnimationsEnterFunc, which 
uses OGRE files, but should otherwise be quite similar.

> Shadows:
> I have a scene where I use the SimpleShadowmapEngine (without deferred
> shading), but it doesnt play nice with cluster application (only black
> artifacts everywhere), where should I start looking? May it be a shared
> lib that is not loaded when starting the cluster server?

Hmm, I don't think SimpleShadowMapEngine requires additional libs and if 
it did I'd expect it to crash rather than produce wrong images without 
those libs. Black (blocky) artefacts are sometimes a sign of incorrect 
bounding boxes (since these are used to find the projection needed to 
render the scene from the light source's point-of-view). If bounding 
boxes on the cluster nodes are correct it might be helpful to run the 
nodes under an OpenGL debugger in order to look at the shadow map 
textures generated by the SSME.

        Cheers,
                Carsten

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