Hello Michael, On 08/20/2014 10:06 AM, Michael Raab wrote: > after reading a bit more about this, I'm aware why scale orientation is > necessary in special cases.
ok, in that case ignore my other mail, it may get some things wrong since it's been a while since I touched the decomposition code and I also don't have access to Graphics Gems IV at the moment :) > Our manipulation works now, too. Glad to hear that! :) > Thanks for the support. > While playing around with Matrix::getTransform() we added the missing > snuggle support. If you think it is worth to be commited, the patch is > attached. > (Source may be optimized but this is more or less the original code from > Graphics Gems IV). Thanks for the patch! I have a very vague recollection of considering that step of the algorithm and for some reason ended up not implementing it - unfortunately I don't remember what the reason was. Do you include the snuggle operation in your source tree? Have you noticed it having an effect? Thanks & Cheers, Carsten ------------------------------------------------------------------------------ Slashdot TV. Video for Nerds. Stuff that matters. http://tv.slashdot.org/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users