Hi,
I would like to highlight selected objects/geometries. Therefore I currently go through all materials/materialgroups of the subtree and replace the ChunkMaterial by a MPM to render the highlighting effect in a second pass. Works but has some management drawbacks..
I was wondering if there is the possibity to define this behavior somewhere near the root of the subtree, e.g. insert a special core that defines that after normal rendering of the subtree, the whole subtree gets again rendering with a certain highlight material. Has OpenSG currently something like this? If not, do you think it can be implemented straightforward? Could you give me a hint how?
Thanks in advance,
Michael
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