Hi, I have a small problem on my AMD Radeon HD 7500M/7600M
- using colors per vertex works without shader - using colors per vertex and a shader accessing them with gl_Color works in older OpenSG 2 - the variable gl_Color in the vertex shader is black with the newest version of OpenSG 2 on nvidia I have no problems. the shader is a simple pass through shader #version 120 void main( void ) { gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; gl_FrontColor = gl_Color; } #version 120 GLSL( void main( void ) { gl_FragColor = gl_Color; } but the problem applies to all my shaders accessing the color What information can I provide here to help find the issue? I tried gdebugger but it does not run on that system because of some library bug, I will look into it. Best regards, Victor
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