Hi,

I have a small problem on my
AMD Radeon HD 7500M/7600M

- using colors per vertex works without shader
- using colors per vertex and a shader accessing them with gl_Color works
in older OpenSG 2
- the variable gl_Color in the vertex shader is black with the newest
version of OpenSG 2

on nvidia I have no problems.

the shader is a simple pass through shader

    #version 120
    void main( void ) {
        gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
        gl_FrontColor = gl_Color;
    }

    #version 120
    GLSL(
    void main( void ) {
        gl_FragColor = gl_Color;
    }

but the problem applies to all my shaders accessing the color

What information can I provide here to help find the issue?
I tried gdebugger but it does not run on that system because of some
library bug, I will look into it.

Best regards,
Victor
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