Hi,
I think this issue is closed as I found out that ShaderValueVariables can have several parents, so copy and sync is unnecessary.
Michael
Gesendet: Dienstag, 31. März 2015 um 16:59 Uhr
Von: "Michael Raab" <michael-r...@gmx.de>
An: opensg-users@lists.sourceforge.net
Betreff: [Opensg-users] Copy ShaderProgramVariables content
Von: "Michael Raab" <michael-r...@gmx.de>
An: opensg-users@lists.sourceforge.net
Betreff: [Opensg-users] Copy ShaderProgramVariables content
Hi,
I have two instances of ShaderProgramVariables. I would like to copy one into the other such that it contains variables with appropriate name and value type. And later on I would like to copy their values as well if something in the 'master' ShaderProgramVariables instance has changed. Is that feasible? Can you someone give me a hint?
Thanks,
Michael
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