Hi,

PolyVR (https://github.com/Victor-Haefner/polyvr) uses GTK for editor
environment and CEF(https://bitbucket.org/chromiumembedded/cef/) for
rendering websites as textures.
It allows the editing and hosting of websites and has VR devices, mouse,
keyboard etc..

It comes with some examples, but currently only runs on Ubuntu 14.04, I
hope I will get a release ready this summer :) (including windows port)

Best Regards,
Victor

On Wed, May 27, 2015 at 4:13 PM, Carsten Neumann <
carsten.p.neum...@gmail.com> wrote:

>     Hello Johannes,
>
> On Wed, May 27, 2015 at 2:21 AM, Johannes Brunen <jbru...@datasolid.de>
> wrote:
> > Does anyone has some experience with GUI integration into OpenSG?
>
> not personally.
>
> > I have found the following open source libraries and was wondering how
> > easily they could be sensibly integrated into an OpenSG based
> > application:
> >
> > http://mygui.info/
> > http://anttweakbar.sourceforge.net/doc/
> > http://cegui.org/
>
> I've used a tiny bit of anttweakbar, but not together with OpenSG. It
> is quite easy for simple things, but the more complex your
> requirements are (or become) the more it shows that it originally was
> targeted at building UIs for graphics demos.
>
> > Did anyone actually wrapped one of these libraries with OpenSG?
>
> I would think you can get something usable fairly quickly by making
> the UI a Foreground (that is assuming you want it as an overlay to the
> scene, not UI elements in the scene with perspective projection
> applied to them). For that the library should be able to work with an
> OpenGL context that it did not create itself and ideally save/restore
> OpenGL state on entry/exit from the library (to avoid confusing
> OpenSG's state tracking).
>
>    Cheers,
>       Carsten
>
>
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