Hello,

I would like to build a HDR example. I have read the following chapter about 
HDR:

http://www.learnopengl.com/#!Advanced-Lighting/HDR

and now I try to get exactly that with OpenSG.

If I understand the article correct I do need to render into a floating point 
format color target. Here are some questions I have...

How do I get the floating point format render target if I use the HDRStage?
Where does it come from?
How can I setup my own tone mapping shader with the HDRStage?
Do I always have to pay for the shrinking  and blurring stuff?
What does the shrinking do at all?
How can I rescue the depth buffer from the original scene rendering into the 
display depth buffer?

Sorry for bothering,

best,
Johannes

------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to