Hello Victor, On 2016-10-19 02:41, Victor Haefner wrote: > I have a tool, an editor, where users can write GLSL shader, > but I am still missing warning and error output in the gui. > > How could I get the error logs of the shader compilation and linkage > from OpenSG?
I don't think that is exposed at the moment. When a shader is compiled it is checked for success and any errors are logged (through the usual OpenSG log). IIRC there are ways to intercept the log streams - but you would likely get other messages as well, not just those from the shader compiles. I guess the other option could be to get the real GL id of the shader object (Window::getGLObjectId, I think) and make the necessary GL calls directly - ensuring that the correct GL context corresponding to the Window is active at the time. Cheers, Carsten ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users