Hi,

I have issues when trying to optimize my scene.
When using shaders, the number of state changes skyrockets.

I dug up this old thread from 2012:
https://sourceforge.net/p/opensg/mailman/message/29168885/
Is this still valid?

Any idea how I could use shaders and avoid those state changes?
I am using the latest OpenSG.

Best regards,
Victor
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