Hello Carsten, Hello Victor,

first of all: Thank you so much for your advice!

I cloned the sources from Gerrit’s repo and compared it to the master branch 
that I had fetched from Sourceforge before: these are identical (apart from one 
little typo in a source file that was corrected on Sourceforge). I did not 
fetch the sources from Victor’s repo so far, because in the meantime I was 
successful to compile the Sourceforge version of OpenSG. Next step will be to 
compile some older applications based on OpenSG 2.0 which we want to keep 
running after the migration to Ubuntu 20.0, and test them.

Here’s some information on dependencies I used:

  *   We had Boost 1.58.0 in use with OpenSG 2.0 under Ubuntu 16.04 for quite 
some time, although Boost 1.44 seems to be the recommended version. I kept 
1.58.0 also for the new installation
  *   Newer Versions of opennurbs caused problems, so I used the old sources 
and recompiled them. This was version 5.0.20130711.
  *   The Ubuntu repo contains a version of qhull (2015.2) which does not seem 
to be suitable, I left it away
  *   The collada version from the Ubuntu repo seems to be o.k (version 2.4). 
As we don’t have any applications with Collada data, we may never get feedback 
if this is really working.

Would be interesting to know if the version in the cpp17 branch of Sourceforge 
has any API changes and if it would be “ready to use” or in an experimental 
state.

Best Regards

Jutta





Von: Victor Haefner <victor.haef...@gmail.com>
Gesendet: Dienstag, 16. Februar 2021 22:24
An: opensg-users@lists.sourceforge.net
Betreff: Re: [Opensg-users] Installation of OpenSG on Ubuntu 20.04

Hello Jutta,

I would normally have a Ubuntu 20.04 port if I wasn't busy with the windows 
port of our VR engine, hopefully I will soon find the time to check out 20.04..

I usually get the OpenSG source from Gerrit's repo on Github
https://github.com/vossg/OpenSGDevMaster
or my fork of it:
https://github.com/Victor-Haefner/OpenSGDevMaster

I have a packaging repo for my engine, also with OpenSG, should work for Ubuntu 
18.04, until I get the time to build for Ubuntu 20.04
https://github.com/Victor-Haefner/polyvr-packaging
There you can find shell scripts to compile Collada or OpenSG using CMake

I also scrap together a debian package I put in
https://github.com/Victor-Haefner/polyvr-depends
There you can also find the list of ubuntu packages I install as well as a 
Collada package

I am skipping a few optional dependencies when building OpenSG, but maybe it 
might help a bit..

best regards,
Victor

On Wed, Feb 3, 2021 at 3:48 PM Dreer, Jutta 
<jutta.dr...@lrz.de<mailto:jutta.dr...@lrz.de>> wrote:

Dear OpenSG experts,



we had an installation of OpenSG 2.0 under Ubuntu 16.04 for quite some time. 
Now a migration to Ubuntu 20.04 is being planned. I would like to compile and 
install OpenSG 2.0 again, but I would like to use as many dependencies as 
possible from the Ubuntu repository. Unfortunatelly there is not much activity 
on OpenSG any more as it seems.



It seems that my choices are:

- take the old source, which are a commit from February 2017 from 
www.opensg.org<http://www.opensg.org> (which does not exist anymore)

- use the master branch from sourceforge.net<http://sourceforge.net> which 
seems to be more recent

- use the cpp17 branch from sourceforge.net<http://sourceforge.net> which might 
be more suitable for a more recent Gnu compiler (gcc-9), but is this kind of 
experimental ?



I would be grateful for any hint on experiences with an installation on some 
"new" Linux, and also for information on which of the dependency libs really 
need to be the one from the support directory or could be replaced by the 
system standard version. (a new boost version is certainly not a good idea ... 
but how about the others?)



Thanks for any information.



Best Regards



Jutta Dreer
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