I made a mistake : it works with Openshot, because it uses the original blend file at each time you make a modification. And in this file, the ground is active and "collidable" at start, so my test is never made. But with the blend file you have a problem, when you start with an animation without the ground!
Sorry for the lost of time Yann -- You received this bug notification because you are a member of OpenShot Bugs, which is subscribed to OpenShot Video Editor. https://bugs.launchpad.net/bugs/932976 Title: New Animated Title: Exploding Text Status in OpenShot Video Editor: Fix Released Bug description: I write some python script to get a exploding text from a "standard text". Results can be viewed here http://www.youtube.com/watch?v=y1wtdgLISeY I've attached the blend (just press "Run script" to insert animation) file which had produced the video animation and my addon in a separate file (see video to know how to use) Hope this helps To manage notifications about this bug go to: https://bugs.launchpad.net/openshot/+bug/932976/+subscriptions -- Mailing list: https://launchpad.net/~openshot.bugs Post to : [email protected] Unsubscribe : https://launchpad.net/~openshot.bugs More help : https://help.launchpad.net/ListHelp

