I have recently been researching integrating Blender 2.5 into OpenShot. I have made some good progress towards that goal, and I am going to use this bug ticket to track the progress. This approach does not need Gvfx to work, and is purely a Python link between Blender and OpenShot.
I like the simplicity of this solution, as opposed to integrating another layer (i.e. Gvfx) between Blender and OpenShot... especially since OpenShot and Blender speak the same languages (Python). Every aspect of Blender is script-able using Python, so there is really no limit to what we can achieve. Hopefully I will have a prototype built into OpenShot in the next week or so. =) -- features requests : 3D effects https://bugs.launchpad.net/bugs/433949 You received this bug notification because you are a member of OpenShot Developers, which is subscribed to OpenShot Video Editor. Status in OpenShot Video Editor: Confirmed Bug description: Hi all, Gvfx is a project for creating templates of 3D transitions, filters, etc, initiated by Marcos Caballero. It use blender. As Openshot can import pictures sequences, maybe there is a way to integrate gvfx in OpenShot ? I have seen in Kdenlive's forums that Marco was interested to integrate it in open source video editor. Here you can find information about it : http://www.anubis4d.com.ar/home/videofx.php http://www.videoblogs.com.ar/index/computadoras/10572/gvfx-explicacion-en-espanol http://gvfx.blogspot.com/ What do you think about that ? Is there any possibility ? Regards, pepe _______________________________________________ Mailing list: https://launchpad.net/~openshot.developers Post to : [email protected] Unsubscribe : https://launchpad.net/~openshot.developers More help : https://help.launchpad.net/ListHelp

