the LSL is all going very well indeed, thanks to the developers for all the work on this. Many scripts I bring over from SL work fine first time now. But my vehicle scripts simply give a compile error saying wrong script engine in use. I am using
physics = OpenDynamicsEngine meshing = ZeroMesher physical_prim = true DefaultScriptEngine = "ScriptEngine.DotNetEngine" I tried switching to XEngine, but then many scripts failed to compile, so I assume its not as mature in terms of LSL support? The region XML files have some new (default written) entries in them that might affect this? nonphysical_prim_max="0" physical_prim_max="0" clamp_prim_size="false" object_capacity="0" _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
