the LSL is all going very well indeed, thanks to the developers for 
all the work on this.  Many scripts I bring over from SL work fine 
first time now.  But my vehicle scripts simply give a compile error 
saying wrong script engine in use. I am using

physics = OpenDynamicsEngine
meshing = ZeroMesher

physical_prim = true
DefaultScriptEngine = "ScriptEngine.DotNetEngine"

I tried switching to XEngine, but then many scripts failed to 
compile, so I assume its not as mature in terms of LSL support?

The region XML files have some new (default written) entries in them 
that might affect this?

nonphysical_prim_max="0" physical_prim_max="0" 
clamp_prim_size="false" object_capacity="0"

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