I used a procedure similar to this to create the Mt St Helens volcano regions on ScienceSim (with a few more similar regions hopefully coming soon). The hard part is to get the scale to work right after the fact. If you simply scale by some proportion (eg go for an accurate 1:100 scale) things often don't look so good in opensim (either you end up with mountains that are far too high or you end up with very little to distinguish the terrain... depending on the scale factor you use).
I personally take the heightmap into l3dt and spend a bunch of time working on the scaling to make a sim that is functional for a virtual world. --mic On Tue, Jan 20, 2009 at 3:27 PM, Nebadon Izumi <[email protected]> wrote: > I woul like to add this URL to the conversation as well: > > http://www.virtualwhite.com/?p=100 > > Hope this helps. > > Nebadon > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
