So where does Mono 2.2 fit with OpenSim, is that version now supported by the recent OpenSim commits?
Just wondering if I can use C# 3.0 syntax elements in it. On Wed, Jan 21, 2009 at 12:35 PM, Eugen Leitl <[email protected]> wrote: > > http://tirania.org/blog/archive/2009/Jan-20-1.html > > ... > > > Mono's new engine generates much better code than the version found in Mono > 2.0. > > Speed: The engine will mostly benefit computationally intensive code, > usually between 10% and 30% performance increase, with some cases going up > as high as being 50% faster. > > Code size: the new engine generates slimmer code, typically 12% to 20% > smaller code generated. > > Check out some of the benchmark results. > > ... > > SIMD > > Using SIMD for accelerating certain floating point operations had been in > the back of our minds for a while. We looked into implementing that in our > old engine, but that turned out to be very difficult. > > With the new engine, Rodrigo was able to put together a prototype in a > weekend (the legend goes that Rodrigo's wife was busy that weekend). > > This prototype was later turned into Mono.SIMD an API for accelerating > vector operations. > > Mono 2.2 is the first release to officially support and distribute it. To > learn more about Mono.SIMD support, you can see this blog entry. > > ... > > -- > Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org > ______________________________________________________________ > ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org > 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Mo Hax http://imohax.com
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