It's perfectly ok cfk, that's not what I meant and such a thing doesn't matter 
to me at all. Many likely had the same ideas and thoughts on this whoever 
brought the topic up first. What matters is the decision we take on how to 
implement such a system the right way :)

> Date: Fri, 23 Jan 2009 10:30:52 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [Opensim-dev] anon logins
> 


> Mircea:
> 
> My apologies if your ideas were not credited properly. As I recall, you and 
> others
> have suggested guest logins and I just thought this morning was a good time to
> open the discussion a little bit on our OS2B.
> 
> Charles

Many of us see things the same way Paul. Anon logins would allow Opensim to be 
used just like the web where you can type an URL and be there. Put in my 
previous example, like IRC or forums where guests can enter, listen/read and 
talk/post where they're allowed to but need to register in order to setup 
avatars, signatures, upload files, have sticky voice / op status... Especially 
considering that there are some viewers now which can run from web pages, one 
would just open their web browser, type out the URL and be on OSGrid!

In our case guests would not be able to have persistent inventory, friend 
lists, profiles, etc. because of technical limits, since anon logins would be 
temporary like unregistered IRC nicknames so storing anything for them would 
lead to issues and conflicts as well as keep gigantic storage for nicknames 
which may never be used again. Being allowed to build or run scripts should be 
an option of the sim owner in opensim.ini, who could choose if to allow guests 
to build there or not. Sim owners should also be allowed to specify if guests 
can enter their sim (in case the grid allows guests too of course) so owners 
could make their regions off limit to guests if they wish.

Another factor I highlighted in the previous discussion is how guest logins 
could increase user count on grids and therefore Opensim usage and popularity. 
Many SL users are still not interested in Opensim a lot, and when they see they 
have to register to enter places like OSGrid some say "Nah, I don't need to 
waste my time with another account just to see how an Opensim grid looks like". 
Guest logins on popular OS grids would make it much easier for people to enter 
just to visit or chat, and convince some to join while others who don't care to 
register could just hang out as guests for as much as they want. OSGrid still 
suffers from a very low number of users and high number of sims, and guest 
logins might help improve that and we could see +80 users logged in on a daily 
basis again.

> Date: Fri, 23 Jan 2009 13:50:33 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Opensim-dev] anon logins
> 
> People do a lot of web-browsing and perhaps anon accounts will help better
> integrate opensim with the web. Consider the following:
> 
>  1. Someone is browsing the web for a topic such as "red wine"
>  2. They get to various wine distributor and vineyard web pages
>  3. They find out that one of the vineyards has a "hot link" to a 3D space
>  4. They click on it and find themselves in the opensim world for the 
> vineyard
> 
> We need to find ways of making it easier, and more transparent, to go 
> between
> #2 and #4. It may be that a stepping-stone is required such as Xenki, 
> which is
> browser embedded (before launching a full-blown viewer).
> 
> Anon accounts may help because it is similar to unrestricted web browsing.
> And, these accounts may ease the transition between #2 and #4, and thus
> grow the metaverse.
> 
> -p

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