Americo,
do I understand it correctly that these beautiful images are to be used as
textures on 'wall' prims around an island estate?
Something that might also be of interest, is that a prim can be much larger
than a region (anybody knows exactly how big?) so a horizon texture could, in
theory span say 768 metres. Which might yield some interesting effects,
especially if the horizon is wide-lensed and the avatar is prohibited from
walking closer to the horizon than say 100 metres. Best regards,Stefan
AnderssonTribal Media AB
From: [email protected]: [email protected]: Sun, 25 Jan
2009 08:04:47 -0300Subject: [Opensim-dev] "Horizons" (panels) and a public "I
am sorry"
I need to confess that the first time I saw "horizons" beeing used in OpenSim
was by Cristina and I did a big mistake, erasing her panels. Trying to
compensate this, I am presenting, for download, some "horizons" that an old
friend, an artist from UK (S. Nectar) made, some years ago, for Croquet and are
public. The idea of "horizons" is to avoid the "island paradigma". If you are
not understanding anything, download the images and take a look. May be, could
be created an easy way for the use of "horizons" in OpenSim worlds having only
one region. The address for download is:
http://www.dmu.com/croquet2/SNHorizons.zip Sorry again, Cristina. I promess
that I will not to do something like I did again. Americo
check out the rest of the Windows Live™. More than mail–Windows Live™ goes way
beyond your inbox. More than messages
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev