Americo,
do I understand it correctly that these beautiful images are to be used as 
textures on 'wall' prims around an island estate?
 
Something that might also be of interest, is that a prim can be much larger 
than a region (anybody knows exactly how big?) so a horizon texture could, in 
theory span say 768 metres. Which might yield some interesting effects, 
especially if the horizon is wide-lensed and the avatar is prohibited from 
walking closer to the horizon than say 100 metres. Best regards,Stefan 
AnderssonTribal Media AB
 



From: [email protected]: [email protected]: Sun, 25 Jan 
2009 08:04:47 -0300Subject: [Opensim-dev] "Horizons" (panels) and a public "I 
am sorry"

I need to confess that the first time I saw "horizons" beeing used in OpenSim 
was by Cristina and I did a big  mistake,  erasing her   panels.  Trying to 
compensate this, I am presenting, for download, some "horizons" that an old 
friend, an artist from UK (S. Nectar) made, some years ago, for Croquet and are 
public. The idea of "horizons" is to avoid the "island paradigma". If you are 
not understanding anything, download the images and take a look.  May be, could 
be created an easy way for the use of "horizons" in OpenSim worlds having only 
one region. The address for download is: 
http://www.dmu.com/croquet2/SNHorizons.zip  Sorry again, Cristina. I promess 
that I will not to do something like I did again.  Americo  



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