Again, that could be accomplished by having a 3x3 region matrix, where all 
three put 'their' objects onto the central region.
 
This of course means that they all need to share that regions state, to be able 
to do physics for it.
Another concept that we've toyed with in the past is to let a region place a 
scenepresence in another region to be informed of what's going on there; this 
could be one way of doing it.Best regards,Stefan AnderssonTribal Media AB



From: [email protected]: [email protected]: Mon, 26 Jan 
2009 07:46:04 -0300Subject: [Opensim-dev] Regions larger then 256x256

  Like there are the problem of performance when we have more than 15/20 
avatares inside one sim , I believe that is important to have regions smaller 
than 256x256. By example, a "mini-region" having  32x32. Using grid and a 
server for each of 64 glued mini-regions we can have a superpopulated area of 
256x256   running well. Americo



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