Again, that could be accomplished by having a 3x3 region matrix, where all
three put 'their' objects onto the central region.
This of course means that they all need to share that regions state, to be able
to do physics for it.
Another concept that we've toyed with in the past is to let a region place a
scenepresence in another region to be informed of what's going on there; this
could be one way of doing it.Best regards,Stefan AnderssonTribal Media AB
From: [email protected]: [email protected]: Mon, 26 Jan
2009 07:46:04 -0300Subject: [Opensim-dev] Regions larger then 256x256
Like there are the problem of performance when we have more than 15/20
avatares inside one sim , I believe that is important to have regions smaller
than 256x256. By example, a "mini-region" having 32x32. Using grid and a
server for each of 64 glued mini-regions we can have a superpopulated area of
256x256 running well. Americo
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