Dear Mic: I have heard from many folks that realistic terrain is an objective for a number of projects to represent real-life regions in a simulation, so I would vote +1 for any class, written details, tutorial, demo *or* whatever might get this knowledge spread around the Metaverse a bit.
Charles ________________________________ From: Mic Bowman <[email protected]> To: [email protected] Sent: Thursday, January 29, 2009 8:36:16 AM Subject: Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation FWIW... There are two "plazas" on ScienceSim that use terrain built from GIS data (Yellowstone National Park and Mt St Helens volcano... should be one more 4x4 plaza coming soon). Feel free to come by and take a look (hypergrid info for sciencesim is on the opensim wiki). If there is interest, I would be happy to do a "class" on the process I used to make those regions. --mic On Thu, Jan 29, 2009 at 7:14 AM, Dave Coyle <[email protected]> wrote: > On 2009-01-25 16:13:35 -0500, [email protected] wrote: >> As for OpenSim, I'm still exploring (though I'm running out of time). The >> Orcas >> island example that Nebadon posted a link to is quite neat (or at least the >> improved version linked to from the blog post) and the Berkeley simulation >> from >> lidar images also provides a good example. > > Another link which might be useful.. generating OpenSim terrain maps > from USGS DEM data: > > http://www.ics.uci.edu/~lopes/terraingen/ > > -Coyle > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
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