Justin, I like this idea - it also greatly simplifies the initial help, 
which can simply refer the user to the sub command helps - e.g. user 
help  These new sub command helps can then be much more lengthy if need 
be...

Justin Clark-Casey wrote:
> Hello,
>
> I want to add more commands to the archiving module but I want to do this 
> within the module itself rather than adding 
> any specific logic to core.
>
> The terrain module already has a 'module commander' to help do this, but this 
> prefixes all commands with the word 
> terrain (e.g. terrain fill, terrain load, etc.)
>
> For consistency purposes, eventually I think that all console commands should 
> largely follow the same pattern.  If we 
> the terrain module scheme, then we get the following kinds of changes (if we 
> assume that commands from different modules 
> can actually share the same initial 'keyword')
>
> backup                => region backup
> create user   => user create
> create-region         => region create
> help users    => user help (for user commands)
> show assets   => assets show
> show users    => user show
> load-xml      => region xml load (?)
> load-oar      => region oar load (?)
> kickuser      => user kick
>
> I think that the pros of this approach are that it makes it easy to avoid 
> name collisions and easy to distribute 
> commands to the right module.  The console seem to include the fact that it's 
> not very intuitive (e.g. show users seems 
> easier to remember than user show) and it involves more typing in some cases 
> (e.g. region xml load rather than load-xml 
> or load xml).
>
> Any thoughts on this?  Just kind of thinking about it at this stage - part of 
> me prefers typing things like "show users" 
> or "help terrain" while another part of my mind likes the 'tidiness' of 
> prefixing every module command with the same 
> word (e.g. terrain fill or region oar load).
>   
-- 
Kurt Taylor (Kurt Stringer)


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