Mike Mazur wrote: > Hi, > > On Sat, Feb 7, 2009 at 12:59 AM, Justin Clark-Casey > <jjusti...@googlemail.com> wrote: >> What would happen if some future plugin to OpenSim wanted to add extra >> metadata fields? Would then need to extend the >> AssetBase class? This seems a little icky to me (as opposed to extending a >> separate AssetMetadata class) but maybe >> that's just me. > > Good question. I guess there's a benefit of having the Metadata class > separate from the Asset class hierarchy. > >> Also to be penickity, could we prefix non-public fields with m_ rather than >> just _ ? I think this is the standard that >> we're following, though I have no desire to get religious about it. > > I was just following the existing code in AssetBase. When I make the > next changes in there I'll prefix the attributes with m_.
Yeh, that's my bad. The automatic refactor tools in monodevelop go with _ for privates, which I used to get us there. Being able to alphabetically sort all the attributes and have privates show up first was a nice side effect. I should have made things work with the existing convention, just fell off the queue. -Sean -- Sean Dague / Neas Bade sda...@gmail.com http://dague.net
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