Thanks for answering.  The deletion happened at the moment I tried the binary 
OpenSim version but effectively, I had uninstalled RC SL viewer a bit before.  
I just did not make that relation and could not figure how the deletion 
happened.  I will see if there is a Jira about it in SL.  If not I will make 
one.  

 
> From: [email protected]
> Subject: Opensim-dev Digest, Vol 18, Issue 99
> To: [email protected]
> Date: Sun, 22 Feb 2009 07:07:27 +0100
> 
> Send Opensim-dev mailing list submissions to
> [email protected]
> 
> To subscribe or unsubscribe via the World Wide Web, visit
> https://lists.berlios.de/mailman/listinfo/opensim-dev
> or, via email, send a message with subject or body 'help' to
> [email protected]
> 
> You can reach the person managing the list at
> [email protected]
> 
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Opensim-dev digest..."
> 
> 
> Today's Topics:
> 
> 1. Re: SL settings folder has been deleted
> (Gustavo Alberto Navarro Bilbao)
> 2. Mantis#3148 (Charles Krinke)
> 3. Re: OpenSim Hardware Requeriments (Mariusz Nowostawski)
> 4. Re: OpenSim Hardware Requeriments (Nebadon Izumi)
> 5. Re: OpenSim Hardware Requeriments (Frisby, Adam)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sat, 21 Feb 2009 13:59:34 +0100
> From: Gustavo Alberto Navarro Bilbao
> <[email protected]>
> Subject: Re: [Opensim-dev] SL settings folder has been deleted
> To: [email protected]
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=windows-1252
> 
> Only a fast, and perhaps stupid proposal:If you are using Windows,
> it's to use a restauration point to start with an configuration before
> the changes than you are made. This is only for recever your losts
> logs.
> 
> 2009/2/21 Frisby, Adam <[email protected]>:
> > Yeah, this is something wrong with the SL viewer. OpenSim won't ever touch
> > those settings, nor should it be possible to trigger the viewer to delete
> > those settings, even by accident. My guess would be a viewer bug of some
> > description.
> >
> >
> >
> > Adam
> >
> >
> >
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Mircea Kitsune
> > Sent: Friday, 20 February 2009 3:21 PM
> > To: opensim-dev mailing list
> > Subject: Re: [Opensim-dev] SL settings folder has been deleted
> >
> >
> >
> > I don't think Opensim would have had how to have done this. Maybe it was
> > some error in the SL client or something else that deleted it. Did you
> > uninstall a Release Candidate or First Look viewer as well? In the past I
> > had issues where uninstalling RC or FirstLook also removed my SL settings.
> >
> > ________________________________
> >
> > From: [email protected]
> > To: [email protected]
> > Date: Fri, 20 Feb 2009 19:37:16 +0000
> > Subject: [Opensim-dev] SL settings folder has been deleted
> >
> > Trying unsuccessfully a freshly compiled version of OpenSim for a few days,
> > I decided to try the binaries version. I installed it as indicated, as
> > standalone. It worked well, but.... it deleted completely my Application
> > data Second Life folder content. My settings plus a few years of logs I had
> > there, keeping mainly logs of my scripters groups in SL. Plus discussions I
> > had with people I hire... plus.. plus...
> > Gee... how can this be? Did it ever happen to anybody else?
> >
> >
> > ________________________________
> >
> >
> >
> > ________________________________
> >
> > check out the rest of the Windows Live?. More than mail?Windows Live? goes
> > way beyond your inbox. More than messages
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > [email protected]
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> >
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Sat, 21 Feb 2009 09:56:14 -0800 (PST)
> From: Charles Krinke <[email protected]>
> Subject: [Opensim-dev] Mantis#3148
> To: opensim-dev <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
> 
> Mantis#3148 from Chillken is languishing a bit. Since it touches 18 important 
> files, I am reticient to apply it without a second +1. I wonder if Justin, 
> Mw, Lbsa, Adam or SDague might look at it, please.
> 
> Charles
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: 
> https://lists.berlios.de/pipermail/opensim-dev/attachments/20090221/a6090a3b/attachment-0001.html
>  
> 
> ------------------------------
> 
> Message: 3
> Date: Sun, 22 Feb 2009 13:12:52 +1300
> From: Mariusz Nowostawski <[email protected]>
> Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Melanie wrote:
> > No one has ever gotten there. It has always crashed.
> >
> > Melanie
> > 
> 
> Hi,
> 
> 
> This is true for vanilla opensim, but not if you allow custom tweaking. 
> At the end of last year we've managed with the folks from 3Di to have 
> successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it 
> has been done. ;o) The server did not crashed, although there is more 
> work needed to get such a load to be fully usable. 68 is not a limit - 
> the server would work with more but the responsivity of the system goes 
> close to zero. Check a video with 61 clients on:
> http://www.youtube.com/watch?v=H1EBncv729E
> 
> cheers
> Mariusz
> 
> 
> > Geetika S wrote:
> > 
> >> But in any case doing 50+ avatars would be murder, right?
> >>
> >> Geetika Sharma
> >>
> >> [email protected] wrote on 02/19/2009 10:53:04 AM:
> >>
> >> 
> >>> Melanie <[email protected]>
> >>> Sent by: [email protected]
> >>>
> >>> 02/19/2009 10:53 AM
> >>>
> >>> Please respond to
> >>> [email protected]
> >>>
> >>> To
> >>>
> >>> [email protected]
> >>>
> >>> cc
> >>>
> >>> Subject
> >>>
> >>> Re: [Opensim-dev] OpenSim Hardware Requeriments
> >>>
> >>> You can't currently hard-limit anything. We have seen 20+ avatars in
> >>> regions with 6000+ prims on less memory than that.
> >>> Generally, avatars take more memory than prims.
> >>>
> >>> Melanie
> >>>
> >>> Geetika S wrote:
> >>> 
> >>>> Hi
> >>>>
> >>>> If you do provide 1GB per region, what limits does one need to impose
> >>>> 
> >> on
> >> 
> >>>> number of avatars, scripts objects etc.?
> >>>>
> >>>> Thanks
> >>>>
> >>>> Geetika Sharma
> >>>>
> >>>> [email protected] wrote on 02/19/2009 09:52:30 AM
> 
> [...]
> 
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Sat, 21 Feb 2009 21:57:21 -0700
> From: Nebadon Izumi <[email protected]>
> Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments
> To: [email protected]
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Was this in standalone or grid mode?
> 
> On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski <
> [email protected]> wrote:
> 
> > Melanie wrote:
> > > No one has ever gotten there. It has always crashed.
> > >
> > > Melanie
> > >
> >
> > Hi,
> >
> >
> > This is true for vanilla opensim, but not if you allow custom tweaking.
> > At the end of last year we've managed with the folks from 3Di to have
> > successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it
> > has been done. ;o) The server did not crashed, although there is more
> > work needed to get such a load to be fully usable. 68 is not a limit -
> > the server would work with more but the responsivity of the system goes
> > close to zero. Check a video with 61 clients on:
> > http://www.youtube.com/watch?v=H1EBncv729E
> >
> > cheers
> > Mariusz
> >
> >
> > > Geetika S wrote:
> > >
> > >> But in any case doing 50+ avatars would be murder, right?
> > >>
> > >> Geetika Sharma
> > >>
> > >> [email protected] wrote on 02/19/2009 10:53:04 AM:
> > >>
> > >>
> > >>> Melanie <[email protected]>
> > >>> Sent by: [email protected]
> > >>>
> > >>> 02/19/2009 10:53 AM
> > >>>
> > >>> Please respond to
> > >>> [email protected]
> > >>>
> > >>> To
> > >>>
> > >>> [email protected]
> > >>>
> > >>> cc
> > >>>
> > >>> Subject
> > >>>
> > >>> Re: [Opensim-dev] OpenSim Hardware Requeriments
> > >>>
> > >>> You can't currently hard-limit anything. We have seen 20+ avatars in
> > >>> regions with 6000+ prims on less memory than that.
> > >>> Generally, avatars take more memory than prims.
> > >>>
> > >>> Melanie
> > >>>
> > >>> Geetika S wrote:
> > >>>
> > >>>> Hi
> > >>>>
> > >>>> If you do provide 1GB per region, what limits does one need to impose
> > >>>>
> > >> on
> > >>
> > >>>> number of avatars, scripts objects etc.?
> > >>>>
> > >>>> Thanks
> > >>>>
> > >>>> Geetika Sharma
> > >>>>
> > >>>> [email protected] wrote on 02/19/2009 09:52:30 AM
> >
> > [...]
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > [email protected]
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: 
> https://lists.berlios.de/pipermail/opensim-dev/attachments/20090221/bb7fb40d/attachment-0001.html
>  
> 
> ------------------------------
> 
> Message: 5
> Date: Sun, 22 Feb 2009 01:06:53 -0500
> From: "Frisby, Adam" <[email protected]>
> Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments
> To: "[email protected]" <[email protected]>
> Message-ID:
> <63fad4f222230a4ea79de9e8be664735056d2...@winxbeus19.exchange.xchg>
> Content-Type: text/plain; charset="us-ascii"
> 
> We've come closeish to this too - although our biggest limit has been the 
> number of people available to help test.
> 
> Regards,
> 
> Adam
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Nebadon Izumi
> Sent: Saturday, 21 February 2009 8:57 PM
> To: [email protected]
> Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments
> 
> Was this in standalone or grid mode?
> On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski 
> <[email protected]<mailto:[email protected]>> wrote:
> Melanie wrote:
> > No one has ever gotten there. It has always crashed.
> >
> > Melanie
> >
> Hi,
> 
> 
> This is true for vanilla opensim, but not if you allow custom tweaking.
> At the end of last year we've managed with the folks from 3Di to have
> successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it
> has been done. ;o) The server did not crashed, although there is more
> work needed to get such a load to be fully usable. 68 is not a limit -
> the server would work with more but the responsivity of the system goes
> close to zero. Check a video with 61 clients on:
> http://www.youtube.com/watch?v=H1EBncv729E
> 
> cheers
> Mariusz
> 
> 
> > Geetika S wrote:
> >
> >> But in any case doing 50+ avatars would be murder, right?
> >>
> >> Geetika Sharma
> >>
> >> [email protected]<mailto:[email protected]>
> >>  wrote on 02/19/2009 10:53:04 AM:
> >>
> >>
> >>> Melanie <[email protected]<mailto:[email protected]>>
> >>> Sent by: 
> >>> [email protected]<mailto:[email protected]>
> >>>
> >>> 02/19/2009 10:53 AM
> >>>
> >>> Please respond to
> >>> [email protected]<mailto:[email protected]>
> >>>
> >>> To
> >>>
> >>> [email protected]<mailto:[email protected]>
> >>>
> >>> cc
> >>>
> >>> Subject
> >>>
> >>> Re: [Opensim-dev] OpenSim Hardware Requeriments
> >>>
> >>> You can't currently hard-limit anything. We have seen 20+ avatars in
> >>> regions with 6000+ prims on less memory than that.
> >>> Generally, avatars take more memory than prims.
> >>>
> >>> Melanie
> >>>
> >>> Geetika S wrote:
> >>>
> >>>> Hi
> >>>>
> >>>> If you do provide 1GB per region, what limits does one need to impose
> >>>>
> >> on
> >>
> >>>> number of avatars, scripts objects etc.?
> >>>>
> >>>> Thanks
> >>>>
> >>>> Geetika Sharma
> >>>>
> >>>> [email protected]<mailto:[email protected]>
> >>>>  wrote on 02/19/2009 09:52:30 AM
> [...]
> 
> _______________________________________________
> Opensim-dev mailing list
> [email protected]<mailto:[email protected]>
> https://lists.berlios.de/mailman/listinfo/opensim-dev
> 
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: 
> https://lists.berlios.de/pipermail/opensim-dev/attachments/20090222/0f8ad127/attachment.html
>  
> 
> ------------------------------
> 
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev
> 
> 
> End of Opensim-dev Digest, Vol 18, Issue 99
> *******************************************

_________________________________________________________________

_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to