Thanks for answering. The deletion happened at the moment I tried the binary OpenSim version but effectively, I had uninstalled RC SL viewer a bit before. I just did not make that relation and could not figure how the deletion happened. I will see if there is a Jira about it in SL. If not I will make one.
> From: [email protected] > Subject: Opensim-dev Digest, Vol 18, Issue 99 > To: [email protected] > Date: Sun, 22 Feb 2009 07:07:27 +0100 > > Send Opensim-dev mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.berlios.de/mailman/listinfo/opensim-dev > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Opensim-dev digest..." > > > Today's Topics: > > 1. Re: SL settings folder has been deleted > (Gustavo Alberto Navarro Bilbao) > 2. Mantis#3148 (Charles Krinke) > 3. Re: OpenSim Hardware Requeriments (Mariusz Nowostawski) > 4. Re: OpenSim Hardware Requeriments (Nebadon Izumi) > 5. Re: OpenSim Hardware Requeriments (Frisby, Adam) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 21 Feb 2009 13:59:34 +0100 > From: Gustavo Alberto Navarro Bilbao > <[email protected]> > Subject: Re: [Opensim-dev] SL settings folder has been deleted > To: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=windows-1252 > > Only a fast, and perhaps stupid proposal:If you are using Windows, > it's to use a restauration point to start with an configuration before > the changes than you are made. This is only for recever your losts > logs. > > 2009/2/21 Frisby, Adam <[email protected]>: > > Yeah, this is something wrong with the SL viewer. OpenSim won't ever touch > > those settings, nor should it be possible to trigger the viewer to delete > > those settings, even by accident. My guess would be a viewer bug of some > > description. > > > > > > > > Adam > > > > > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Mircea Kitsune > > Sent: Friday, 20 February 2009 3:21 PM > > To: opensim-dev mailing list > > Subject: Re: [Opensim-dev] SL settings folder has been deleted > > > > > > > > I don't think Opensim would have had how to have done this. Maybe it was > > some error in the SL client or something else that deleted it. Did you > > uninstall a Release Candidate or First Look viewer as well? In the past I > > had issues where uninstalling RC or FirstLook also removed my SL settings. > > > > ________________________________ > > > > From: [email protected] > > To: [email protected] > > Date: Fri, 20 Feb 2009 19:37:16 +0000 > > Subject: [Opensim-dev] SL settings folder has been deleted > > > > Trying unsuccessfully a freshly compiled version of OpenSim for a few days, > > I decided to try the binaries version. I installed it as indicated, as > > standalone. It worked well, but.... it deleted completely my Application > > data Second Life folder content. My settings plus a few years of logs I had > > there, keeping mainly logs of my scripters groups in SL. Plus discussions I > > had with people I hire... plus.. plus... > > Gee... how can this be? Did it ever happen to anybody else? > > > > > > ________________________________ > > > > > > > > ________________________________ > > > > check out the rest of the Windows Live?. More than mail?Windows Live? goes > > way beyond your inbox. More than messages > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > > ------------------------------ > > Message: 2 > Date: Sat, 21 Feb 2009 09:56:14 -0800 (PST) > From: Charles Krinke <[email protected]> > Subject: [Opensim-dev] Mantis#3148 > To: opensim-dev <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset="us-ascii" > > Mantis#3148 from Chillken is languishing a bit. Since it touches 18 important > files, I am reticient to apply it without a second +1. I wonder if Justin, > Mw, Lbsa, Adam or SDague might look at it, please. > > Charles > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > https://lists.berlios.de/pipermail/opensim-dev/attachments/20090221/a6090a3b/attachment-0001.html > > > ------------------------------ > > Message: 3 > Date: Sun, 22 Feb 2009 13:12:52 +1300 > From: Mariusz Nowostawski <[email protected]> > Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Melanie wrote: > > No one has ever gotten there. It has always crashed. > > > > Melanie > > > > Hi, > > > This is true for vanilla opensim, but not if you allow custom tweaking. > At the end of last year we've managed with the folks from 3Di to have > successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it > has been done. ;o) The server did not crashed, although there is more > work needed to get such a load to be fully usable. 68 is not a limit - > the server would work with more but the responsivity of the system goes > close to zero. Check a video with 61 clients on: > http://www.youtube.com/watch?v=H1EBncv729E > > cheers > Mariusz > > > > Geetika S wrote: > > > >> But in any case doing 50+ avatars would be murder, right? > >> > >> Geetika Sharma > >> > >> [email protected] wrote on 02/19/2009 10:53:04 AM: > >> > >> > >>> Melanie <[email protected]> > >>> Sent by: [email protected] > >>> > >>> 02/19/2009 10:53 AM > >>> > >>> Please respond to > >>> [email protected] > >>> > >>> To > >>> > >>> [email protected] > >>> > >>> cc > >>> > >>> Subject > >>> > >>> Re: [Opensim-dev] OpenSim Hardware Requeriments > >>> > >>> You can't currently hard-limit anything. We have seen 20+ avatars in > >>> regions with 6000+ prims on less memory than that. > >>> Generally, avatars take more memory than prims. > >>> > >>> Melanie > >>> > >>> Geetika S wrote: > >>> > >>>> Hi > >>>> > >>>> If you do provide 1GB per region, what limits does one need to impose > >>>> > >> on > >> > >>>> number of avatars, scripts objects etc.? > >>>> > >>>> Thanks > >>>> > >>>> Geetika Sharma > >>>> > >>>> [email protected] wrote on 02/19/2009 09:52:30 AM > > [...] > > > > ------------------------------ > > Message: 4 > Date: Sat, 21 Feb 2009 21:57:21 -0700 > From: Nebadon Izumi <[email protected]> > Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments > To: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Was this in standalone or grid mode? > > On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski < > [email protected]> wrote: > > > Melanie wrote: > > > No one has ever gotten there. It has always crashed. > > > > > > Melanie > > > > > > > Hi, > > > > > > This is true for vanilla opensim, but not if you allow custom tweaking. > > At the end of last year we've managed with the folks from 3Di to have > > successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it > > has been done. ;o) The server did not crashed, although there is more > > work needed to get such a load to be fully usable. 68 is not a limit - > > the server would work with more but the responsivity of the system goes > > close to zero. Check a video with 61 clients on: > > http://www.youtube.com/watch?v=H1EBncv729E > > > > cheers > > Mariusz > > > > > > > Geetika S wrote: > > > > > >> But in any case doing 50+ avatars would be murder, right? > > >> > > >> Geetika Sharma > > >> > > >> [email protected] wrote on 02/19/2009 10:53:04 AM: > > >> > > >> > > >>> Melanie <[email protected]> > > >>> Sent by: [email protected] > > >>> > > >>> 02/19/2009 10:53 AM > > >>> > > >>> Please respond to > > >>> [email protected] > > >>> > > >>> To > > >>> > > >>> [email protected] > > >>> > > >>> cc > > >>> > > >>> Subject > > >>> > > >>> Re: [Opensim-dev] OpenSim Hardware Requeriments > > >>> > > >>> You can't currently hard-limit anything. We have seen 20+ avatars in > > >>> regions with 6000+ prims on less memory than that. > > >>> Generally, avatars take more memory than prims. > > >>> > > >>> Melanie > > >>> > > >>> Geetika S wrote: > > >>> > > >>>> Hi > > >>>> > > >>>> If you do provide 1GB per region, what limits does one need to impose > > >>>> > > >> on > > >> > > >>>> number of avatars, scripts objects etc.? > > >>>> > > >>>> Thanks > > >>>> > > >>>> Geetika Sharma > > >>>> > > >>>> [email protected] wrote on 02/19/2009 09:52:30 AM > > > > [...] > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > https://lists.berlios.de/pipermail/opensim-dev/attachments/20090221/bb7fb40d/attachment-0001.html > > > ------------------------------ > > Message: 5 > Date: Sun, 22 Feb 2009 01:06:53 -0500 > From: "Frisby, Adam" <[email protected]> > Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments > To: "[email protected]" <[email protected]> > Message-ID: > <63fad4f222230a4ea79de9e8be664735056d2...@winxbeus19.exchange.xchg> > Content-Type: text/plain; charset="us-ascii" > > We've come closeish to this too - although our biggest limit has been the > number of people available to help test. > > Regards, > > Adam > > From: [email protected] > [mailto:[email protected]] On Behalf Of Nebadon Izumi > Sent: Saturday, 21 February 2009 8:57 PM > To: [email protected] > Subject: Re: [Opensim-dev] OpenSim Hardware Requeriments > > Was this in standalone or grid mode? > On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski > <[email protected]<mailto:[email protected]>> wrote: > Melanie wrote: > > No one has ever gotten there. It has always crashed. > > > > Melanie > > > Hi, > > > This is true for vanilla opensim, but not if you allow custom tweaking. > At the end of last year we've managed with the folks from 3Di to have > successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it > has been done. ;o) The server did not crashed, although there is more > work needed to get such a load to be fully usable. 68 is not a limit - > the server would work with more but the responsivity of the system goes > close to zero. Check a video with 61 clients on: > http://www.youtube.com/watch?v=H1EBncv729E > > cheers > Mariusz > > > > Geetika S wrote: > > > >> But in any case doing 50+ avatars would be murder, right? > >> > >> Geetika Sharma > >> > >> [email protected]<mailto:[email protected]> > >> wrote on 02/19/2009 10:53:04 AM: > >> > >> > >>> Melanie <[email protected]<mailto:[email protected]>> > >>> Sent by: > >>> [email protected]<mailto:[email protected]> > >>> > >>> 02/19/2009 10:53 AM > >>> > >>> Please respond to > >>> [email protected]<mailto:[email protected]> > >>> > >>> To > >>> > >>> [email protected]<mailto:[email protected]> > >>> > >>> cc > >>> > >>> Subject > >>> > >>> Re: [Opensim-dev] OpenSim Hardware Requeriments > >>> > >>> You can't currently hard-limit anything. We have seen 20+ avatars in > >>> regions with 6000+ prims on less memory than that. > >>> Generally, avatars take more memory than prims. > >>> > >>> Melanie > >>> > >>> Geetika S wrote: > >>> > >>>> Hi > >>>> > >>>> If you do provide 1GB per region, what limits does one need to impose > >>>> > >> on > >> > >>>> number of avatars, scripts objects etc.? > >>>> > >>>> Thanks > >>>> > >>>> Geetika Sharma > >>>> > >>>> [email protected]<mailto:[email protected]> > >>>> wrote on 02/19/2009 09:52:30 AM > [...] > > _______________________________________________ > Opensim-dev mailing list > [email protected]<mailto:[email protected]> > https://lists.berlios.de/mailman/listinfo/opensim-dev > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > https://lists.berlios.de/pipermail/opensim-dev/attachments/20090222/0f8ad127/attachment.html > > > ------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > End of Opensim-dev Digest, Vol 18, Issue 99 > ******************************************* _________________________________________________________________
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