i would suggest to recompile all the scripts after an update.
There is an option in the ini for that, something like "compile on startup".
Maybe we could implement a console based command like "recompile all" ?


Sm

On Mon, Feb 23, 2009 at 9:54 AM, Frisby, Adam <[email protected]> wrote:

>  Sim states can't be reliable preserved between updates at the moment,
> because if we make any form of API change in the script engine, the states
> are invalidated.
>
>
>
> Regards
>
>
>
> Adam
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ralf Haifisch
> *Sent:* Monday, 23 February 2009 12:30 AM
> *To:* [email protected]
> *Subject:* [Opensim-dev] script states
>
>
>
> Hi all,
>
>
>
> right now script states are kept in a directory "ScriptEngines".
>
>
>
> Loosing script states is getting a little bit pain in the neck.  Some
> script don´t start without a manual reset for unknown reasons, other scripts
> don´t get on their feet again by design.  So you have always some people
> running around playing with scripts after an update that looses script
> state.
>
>
>
> If I update I am always somewhat unsure wether I should take this into new
> version or not- thinking about consistency and compatibility.
>
>
>
> Furthermore I have no clue, wether that will be the best place in future
> when sometimes region crossing for scripts or wearing scripted attachments
> and logoff / logon will happen.
>
>
>
>
>
> Would it be possible to move the script states to central, or at least the
> region db ?
>
>
>
>
>
> Cheers,
>
> Ralf
>
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>


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