IIRC one of the metadata entries is the link to he binary data. -----Ursprüngliche Nachricht----- Von: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Tommi Laukkanen Gesendet: Montag, 16. März 2009 15:07 An: Mike Mazur Cc: opensim-dev@lists.berlios.de Betreff: Re: [Opensim-dev] Accessing textures via HTTP [bayes]
Hi I would like to receive the asset binary. I am not that interested in the metadata currently. Is there a way to access that? regards, Tommi On Mon, Mar 16, 2009 at 2:11 AM, Mike Mazur <mma...@gmail.com> wrote: > Hi, > > On Sun, 15 Mar 2009 08:35:21 +0200 > Tommi Laukkanen <tommi.s.e.laukka...@gmail.com> wrote: > >> I would need to fetch textures from assetserver using HTTP. Is it >> enabled by default anf if so any pointers to find out url format? Do I >> need enable some module? > > The asset server exposes an HTTP handler for assets at: > > http://address:port/assets/<asset_UUID> > > A GET request to that URL will receive an XML-serialized AssetBase > class as defined in OpenSim/Framework/AssetBase.cs. A POST of an > XML-serialized AssetBase class to the same URL will create an asset. > > If you'd like custom behavior, I encourage you to look at the > AssetInventoryServer and some of the Frontend plugins it has. Look in > OpenSim/Grid/AssetInventoryServer/Plugins. > > HTH, > Mike > _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev