I work at Intel for Mic Bowman. He mentioned a while back that we are 
developing some workloads for understanding the scalability bottlenecks in 
OpenSim. I recently created a test which generates 2000 scripted objects which 
rotate and change color at random intervals. The workload consumed multiple CPU 
cores with only a single client viewer connected and the frame rate dropped to 
absolute zero with 10 clients connected. I was then able to reduce the CPU 
utilization by >80% with a few added lines of code in SceneGraph.cs and 
Timer.cs. If you are interested in a complete analysis of this workload, please 
visit the OpenSim profiling wiki page at 
http://sciencesim.com/wiki/doku.php/opensim/performance_profiling. I will 
continue to post interesting profiling results from our workloads and ideas 
about scaling OpenSim based on those results. Your comments or feedback are 
appreciated.

Dan lake
Network Software Engineer
Network Technology Lab
Corporate Technology Group
* 503.712.8318
* [email protected]
[cid:[email protected]]

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