I work at Intel for Mic Bowman. He mentioned a while back that we are developing some workloads for understanding the scalability bottlenecks in OpenSim. I recently created a test which generates 2000 scripted objects which rotate and change color at random intervals. The workload consumed multiple CPU cores with only a single client viewer connected and the frame rate dropped to absolute zero with 10 clients connected. I was then able to reduce the CPU utilization by >80% with a few added lines of code in SceneGraph.cs and Timer.cs. If you are interested in a complete analysis of this workload, please visit the OpenSim profiling wiki page at http://sciencesim.com/wiki/doku.php/opensim/performance_profiling. I will continue to post interesting profiling results from our workloads and ideas about scaling OpenSim based on those results. Your comments or feedback are appreciated.
Dan lake Network Software Engineer Network Technology Lab Corporate Technology Group * 503.712.8318 * [email protected] [cid:[email protected]]
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