I should add, we probably wont want to grab a DLL directly and run it, since when we compile it ourselves, we're able to place restrictions on things like the referenced assemblies, whereas for a downloaded DLL, we need a much deeper inspection.
Adam > -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of Mike Mazur > Sent: Thursday, 19 March 2009 10:04 PM > To: [email protected] > Subject: Re: [Opensim-dev] Couple questions on scripts > > Hi, > > On Thu, 19 Mar 2009 23:35:00 -0500 > Skidz Tweak <[email protected]> wrote: > > > Is there any special technique for passing down the CIL only to the > > assest server? > > I remember in the old days there was an app called SnowCrash for > > doing this in SL Grid. > > And are there apps out in the wild that can decompile the CIL, or any > > reports of anyone really do this? > > Something like this would probably be relatively simple to put > together. > > Look through the code for the lsl2cs compiler[1] that's being used in > OpenSim, copy the latest versions of CSCodeGenerator.cs, > LSL2CSCodeTransformer.cs and any other required files from OpenSim's > compiler[2], and compile that into a tool that takes LSL as input and > spits out a .NET dll. > > Mike > > > [1] http://opensimulator.org/svn/opensim-libs/trunk/managed/lsl2cs/ > [2] > http://opensimulator.org/cgi- > bin/viewcvs.cgi/trunk/OpenSim/Region/ScriptEngine/Shared/CodeTools/ > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
