the j2k cache files do have their own subfolder, but the files should be pretty tiny but for every texture in your region you will have the decoded information.. these are very necessary at this point. you can safely purge this folder every update and then run predecode-j2k on the console to rebuild them before anyone logs in saving the 1st login from slow load times.
Neb On Fri, Apr 24, 2009 at 7:59 PM, Frisby, Adam <[email protected]> wrote: > I think those j2k cache files are somewhat necessary - perhaps we can get > those moved into a special subfolder so they don't clog up your bin > directory, alternatively we could move them into our caching subsystem where > assets go so they are part of a virtual file system. > > That being said, if there are no other major outstanding issues, it is > probably a good time to tag 0.6.5; since there are a number of .NET 3.0 > features I would like to begin utilizing (like lambda functions, etc). (This > is assuming that Mono 1.9 is now the defacto standard with Ubuntu/etc, or > that 1.2.X supports these.) > > Adam > > > -----Original Message----- > > From: [email protected] [mailto:opensim-dev- > > [email protected]] On Behalf Of Ai Austin > > Sent: Thursday, 23 April 2009 9:09 AM > > To: [email protected] > > Subject: Re: [Opensim-dev] Request for feedback: 0.6.5 Release > > Candidate Prospects > > > > > > >Would this be a good time to look for the 0.6.5 release? > > > > > > Anyone know if the problem with massive numbers of small files benign > > created in the jkDecoderCache directory is fixed (Mantis 3288). It > > does cause the bin folder for Opensim to grow VERY large when you > > have been running a while. > > > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Nebadon Izumi @ http://osgrid.org
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