The problem is, afaik, direct TP and simcrossing are not disabled with "login enable/disable", only regular login are.
Sacha Le 29 mai 09 à 10:39, Dr Scofield a écrit : > Dahlia Trimble wrote: >> I asked Nebadon to post this to the list to generate discussion. It's >> not clear to me when the appropriate time would be to allow logins >> to a >> region. Meshing and script loading are not confined to startup, >> they can >> happen at any time when a region is running and prims and scripts are >> rezzed or edited. It would seem that something in the scene would >> know >> the appropriate time, but many of the processes related to scene >> loading >> are asynchronous such as sculpt meshing, which is (currently) >> dependent >> on asset deliveries. >> >> Could we list some of the observations surrounding this issue? What >> happens when people log in before the region is fully loaded? Can >> these >> problems be mitigated, or should logins and region entry be denied >> until >> some pre-programmed decision can be made? Are there current >> safeguards >> in place now that may have been rendered ineffective by past code >> revisions? > > we have been using the RegionReady region module to be notified of > all scripts > being ready and running (it sends out a message on the configurable > region ready > channel). not sure whether that could be extended to the sculpted > prim stuff. > one idea i had (being faced by a similar issue as nebadon) was to > use that > RegionReady signal (or the event it itself is using) to enable logins. > > > dirk >> >> -dahlia >> >> >> On Thu, May 28, 2009 at 10:41 PM, Nebadon Izumi >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> At the request of dahlia, I am starting this thread to discuss >> Region startup, I would 1st like to bring attention to the feature >> request that i filed on this topic >> >> http://opensimulator.org/features/issue.php?id=45 >> >> What is happening is for many minutes after the [Startup Complete] >> message is displayed, startup is still going and not actually >> finished, if an avatar logs in during this time it results in a >> hung >> viewer that never loads. This can be pretty frustrating if your >> debuging and testing all day because the only way to really know >> when the sculpt retreival and decoding of sculpties prior to the >> meshing of these assets can take a really long time, and just as a >> note and for dahlias sake this is not a meshing issue, its >> unrelated >> to the mesher itself other than its the process that occurs >> prior to >> the meshing so meshing can be completed. anyway this is not >> really >> the issue, the issue is that the region is not actually started >> and >> we are making a claim on the console that is has, I would be great >> if we could work something out that the startup complete message >> and >> logins are disabled until not only the full pre-meshing sculpty >> retreival / scripting and the meshing itself are complete, because >> in reality until these all finish, the sim is not actually started >> and ready, and if enough people log in during this window it can >> result in scripting errors and simulator crashing in addition to >> hung viewers. Please lets discuss methods on how we can perhaps >> correct this and make the opensimulator experience better. Thanks >> -- >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] <mailto:[email protected]> >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > -- > dr dirk husemann ---- virtual worlds research ---- ibm zurich > research lab > SL: dr scofield ---- [email protected] ---- http://xyzzyxyzzy.net/ > RL: [email protected] - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev Sacha Magne [email protected] K-Grid, the Kool grid for the Kool Kats http://K-grid.com _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
