Thanks This is a great effort.
Regards Teravus On 6/25/09, Dr Scofield <[email protected]> wrote: > > Paul Fishwick wrote: > > Dirk > > Let's suppose for the moment that all prims, textures, and assets in > > general were preloaded as they are for most multi-player games. > > If you wanted to go to my island, you would need my island's OAR, or the > > equivalent. Would the same performance issues exist in terms of having, > > say 60 avatars in a region? > > -paul > > can't really say at this point in time. what we have been seeing is that even > after avatars/bots have gotten hold of the textures the load on the machine > stays pretty high (4 core machine, 32bit). a faster machine will certainly > help. > > also, we've only touched on a small part of OpenSim so far --- and haven't > even > done a test with 40 "real" avatars yet. > > DrS/dirk > > -- > dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab > SL: dr scofield ---- [email protected] ---- http://xyzzyxyzzy.net/ > RL: [email protected] - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
