Thanks

This is a great effort.


Regards

Teravus

On 6/25/09, Dr Scofield <[email protected]> wrote:
>
> Paul Fishwick wrote:
> > Dirk
> >     Let's suppose for the moment that all prims, textures, and assets in
> > general were preloaded as they are for most multi-player games.
> > If you wanted to go to my island, you would need my island's OAR, or the
> > equivalent. Would the same performance issues exist in terms of having,
> > say 60 avatars in a region?
> > -paul
>
> can't really say at this point in time. what we have been seeing is that even
> after avatars/bots have gotten hold of the textures the load on the machine
> stays pretty high (4 core machine, 32bit). a faster machine will certainly 
> help.
>
> also, we've only touched on a small part of OpenSim so far --- and haven't 
> even
> done a test with 40 "real" avatars yet.
>
>        DrS/dirk
>
> --
> dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
> SL: dr scofield ---- [email protected] ---- http://xyzzyxyzzy.net/
> RL: [email protected] - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to