That string is a base64 representation of the binary texture entry, which contains texture, color, offset, rotation, scale, etc.
Melanie Stephen Carroll wrote: > Hello, > My name is Steve and I am working on a web interface that will allow > changing textures on prims in OpenSim. I have got a web interface to process > the save xml2 and load xml2 commands thinking I could modify the xml file > itself to set the texture UUID to what is chosen on the website. I am > confident that I can write a program to modify the xml file, but I can not > see where the texture UUID is stored in the xml file. Looking through the > xml file generated on a test object after issuing the command "save xml2", I > see a line that looks like: > <TextureEntry>i1/sZY2NncXNqI/fJxbjYQAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry> > It looks to me that the above line tells OpenSim what texture to apply to > the object when the object is loaded with the command "load xml2". But I do > not see a connection between this string and the UUID of the texture. The > texture's UUID is not in the xml file though. So where is the texture > information stored in the xml file? Does the <TextureEntry> line have > anything to do with identifying what texture to apply to the object? Is > there a reference manual that says what parts of the xml file are for what > in OpenSim? > Thanks, > Steve > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
