This is very cool. Re: culling & memory usage for primitives:
Can you recycle classes? That is make a dictionary for the geometry using a index derived from a combination of the primitive parameters? Materials will obviously vary - but you might be able to shave significant amounts of memory back through geometry re-use. (Given that most prims in a sim are of a few common varieties) Adam > -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of Mister Blue > Sent: Tuesday, 25 August 2009 10:17 PM > To: opensim-dev > Subject: [Opensim-dev] LookingGlass in Wright Plaza > > The LookingGlass viewer forge project[1] reached a milestone last > night of allowing me to walk and fly around Wright Plaza. If you ever > see an avatar by the name of Charm DeSnoozle stumbling around OSGrid, > that's me testing LookingGlass. > > I made a video of the experience [2]. You can see that the frame rate > is very low and my overly aggressive object culling makes turning a > reloading experience. My work so far has been getting correct prim > representation and the framework in place. There are some texturing > errors (some textures are upside down and the textures on the tree > leaves are on the wrong sides of the prims) but, in general, the > current display is pretty close. > > I hope to get the frame rate up and package this so there is a viewer > framework for people to build on. More information is available at the > LookingGlass web site[3]. > > -- ra > > [1] http://forge.opensimulator.org/gf/project/lookingglass/ > [2] http://www.youtube.com/watch?v=88TZdYZTOkw > [3] http://lookingglassviewer.org/ > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
