This is very important. The Prim Composer from Shack and the meshes in realXtend are the most powerfull tools to build in both platforms. Please, than the devs have a look a this problem.
A. (Albert Revolution) 2009/10/6 Shack Dougall <[email protected]> > One part of Prim Composer is an LSL-based rezzing system that creates a > build from notecard data. > http://liferain.com/downloads/primcomposer/ > > In OpenSim 0.6.5, this system worked almost as good as in Second Life. > Unfortunately, it does not work well in 0.6.6 and is unusable in 0.6.7 > > *Test Platform*: Standalone, Windows XP, MySQL, ODE Physics, > Meshmerizer. Other than this I use the defaults. > > So, the question is "What is causing the problem?" What has changed > since 0.6.5 that causes the LSL rezzer to perform so badly? > > I have verified that the script engine defaults have not changed. > > *How the rezzer works* > > The rezzer contains linksets with various numbers of prims, e.g., > Linkset-10 is a linkset with 10 prims in it. > > 1. The rezzer reads data out of a notecard. It sees how many prims > should be in the next linkset and rezzes a linkset from its inventory > with that number of prims. > 2. When the linkset rezzes, the root prim tells the rezzer that it is > alive and the rezzer sends it the UUID and line number of a notecard to > read via chat. At this point, the rezzer goes back to Step 1. > 3. The root prim then sends a link message to its children telling them > the UUID and a line number to read. > 4. Each prim in the linkset then reads their data independently from > the notecard and then performs llSetPrimitiveParams to transform > themselves into the shape determined by the notecard data. > > It's actually a lot more complicated than that, but you get the idea. > So, lots of prims are being rezzed very quickly via LSL and each prim > has a script in it that reads notecard data and sets params. > > In 0.6.5, this process runs very smoothly--prims and scripts are created > and execute quickly. In 0.6.6 and above, something is happening that > drastically slows this process down. Either the prims are rezzing > slower, or the scripts are starting slower or the scripts are executing > slower. > > In any event, the difference is extreme. It is bad in 0.6.6 and seems > to be even worse in 0.6.7. > > Does anyone have any ideas or suggestions? Is this a bug? Is it an > inevitable fact of life? Can it be improved? What can I do to help > with the process? > > I'm more than happy to create a video showing the difference. The LSL > scripts are open source. I can also set you up with some test data and > a copy of my maxport utility if anyone wants to try to reproduce it. It > is very easy to do. > > Thanks in advance! --Shack > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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