If you want to feed the data into the sim, your best bet might be a region module (or look at MRM scripting for a more powerful script engine).
If you are feeding this data both in and out to clients speaking a special protocol, you want to write a ClientStack / ClientView. (see the IRCClientView for a good simple clientview example) Adam > -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of Don McGregor > Sent: Wednesday, 7 October 2009 9:52 AM > To: [email protected] > Subject: [Opensim-dev] Protocol Gateways > > I'm kicking around the idea of gatewaying into OpenSimulator an > existing DoD Modeling and Simulation > protocol, Distributed Interactive Simulation (DIS). DIS is used for > virtual worlds in military > simulations. Primarily it describes the position, orientation, > velocity, etc, of entities in a > virtual world. > > There may be multiple entities on the DIS side of the gateway; I want > to inject them into > the OpenSimulator server side. > > I've been poking around the various wikis for a while and haven't seen > a good description > of the (or a) client-server protocol for movement. What's a reasonable > approach to this? > Should I translate the DIS packets into an OpenSimualtor client/server > protocol? Try to > write a server-side module that speaks DIS? And, most importantly, > where can I find > some documentation on how to do this? > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
