If you want to feed the data into the sim, your best bet might be a region 
module (or look at MRM scripting for a more powerful script engine).

If you are feeding this data both in and out to clients speaking a special 
protocol, you want to write a ClientStack / ClientView. (see the IRCClientView 
for a good simple clientview example)

Adam

> -----Original Message-----
> From: [email protected] [mailto:opensim-dev-
> [email protected]] On Behalf Of Don McGregor
> Sent: Wednesday, 7 October 2009 9:52 AM
> To: [email protected]
> Subject: [Opensim-dev] Protocol Gateways
> 
> I'm kicking around the idea of gatewaying into OpenSimulator an
> existing DoD Modeling and Simulation
> protocol, Distributed Interactive Simulation (DIS). DIS is used for
> virtual worlds in military
> simulations. Primarily it describes the position, orientation,
> velocity, etc, of entities in a
> virtual world.
> 
> There may be multiple entities on the DIS side of the gateway; I want
> to inject them into
> the OpenSimulator server side.
> 
> I've been poking around the various wikis for a while and haven't seen
> a good description
> of the (or a) client-server protocol for movement. What's a reasonable
> approach to this?
> Should I translate the DIS packets into an OpenSimualtor client/server
> protocol? Try to
> write a server-side module that speaks DIS? And, most importantly,
> where can I find
> some documentation on how to do this?
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