Hello all, On the subject of difficulties encountered when compiling opensim - I think use of the batch files makes it quite easy, but it does require you to understand 'pre-build', 'compile', and to look in the bin folder for the results.
The head scratching moment for me was when running opensim.exe it closed immediately. The error message of not having an ini file is only visible if you run it through command prompt. If the window would pause open when just double clicked on, it would be an improvement. Overall I'm amazed at what has been achieved, but as people have said, the first impression counts. All the required information is on the website, but it's a bit overwhelming. Most people will only need a hand-full of steps to get it running, and that's all they should see unless they have problems. Just a face-lift for a wider audience. I'd be happy to be involved. Cheers, Matthew -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: 24 November 2009 10:59 To: [email protected] Subject: Opensim-dev Digest, Vol 27, Issue 22 Send Opensim-dev mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://lists.berlios.de/mailman/listinfo/opensim-dev or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Opensim-dev digest..." Today's Topics: 1. Re: Leaving Project (Olli Aro) 2. (no subject) 3. (no subject) ---------------------------------------------------------------------- Message: 1 Date: Tue, 24 Nov 2009 10:58:35 -0000 From: "Olli Aro" <[email protected]> Subject: Re: [Opensim-dev] Leaving Project To: <[email protected]> Message-ID: <!&!AAAAAAAAAAAYAAAAAAAAAJvPto8dXaJNqufVsxzMG9DCgAAAEAAAAI4/[email protected]> Content-Type: text/plain; charset="us-ascii" Hi all, Very interesting debate you have going on here. Just to summarise, it seems to me that while the project roadmap so far has been to implement copy of Second Life the general feeling is that we are now pretty much there and it is time to go after even greater things and we need to decide a product road map on our own from here. Hope I am summarising all this correctly from all emails flying around? There are as many business models in the mix as there are companies involved. While my company makes money from utilising OpenSim as an engine for private virtual worlds and business applications we develop for our customers, there are people elsewhere whose main interest is to create global public access grids to compete with other virtual worlds such as Second Life. I think it is important that the focus remains considering OpenSim as an engine and this way everyone's business models can be satisfied (hopefully). Just quickly about the debate around the compatibility between Second Life and OpenSim. Which ever way this all goes, long term virtual worlds will definitely need a standard ways to communicate. It is important that different platforms can talk with each other if we aim for a 3D internet. Traditional internet would not have taken off the same way if there would have been only 1 web server vendor to use (does not matter would it been Apache or MS IIS). So lets make sure that our product roadmap does listen / follow what other platforms are doing. And finally, I sense from some of the discussions an anti SL/LL tone the same way there has been an anti Microsoft tone in so many Open Source projects in the past. So many good Open Source projects have been wasted away in the past because they concentrated fighting the "big evil" instead of writing code that was great and made sense. There is absolutely no point diverting OpenSim from Second Life for just sake of it, because we feel now that OpenSim is great enough product and we can do it all ourselves. However, if we find that keeping the compatibility is going to stop us realising some great things in the future then that is a different matter, but even then each case should be considered carefully. Regards, Olli From: [email protected] [mailto:[email protected]] On Behalf Of Impalah Shenzhou Sent: 24 November 2009 09:42 To: [email protected] Subject: Re: [Opensim-dev] Leaving Project Hi: Morgaine, I agree with you except: * SL is based on highly centralized concepts of identity, storage and control, which come together to create either a walled garden or a prison planet, depending on one's perspective. Whatever one's worldview, the end result is badly non-scalable in those three areas. SL suffers hugely from that non-scalability despite the relatively small size of the service at this early stage. Opensim needs decentralized / distributed mechanisms for identity, storage and control if it is to scale for Internet-wide adoption. How can I trust anyone who hasn't been authorized through a well known trusting system? Well, if you mean systems like OpenID, forget my comments. If not, can you explain that? About the topic... Except with the lack of huge, updated and good documentation, and having into account that there are no money incomes (no business angels out of here)... it's a miracle for the project to be still alive :-) No complaints about opensim, no opinions about Blue Mars and the rest... The University of Derby has a published policy regarding email and reserves the right to monitor email traffic. If you believe this email was sent to you in error, please notify the sender and delete this email. Please direct any concerns to [email protected] The policy is available here: http://www.derby.ac.uk/LIS/Email-Policy _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
