+1 to all of this. There's no intention to break SL compatibility in OpenSim - rather the aim (as effectively stated for a long time on our website front page) is to make OpenSim a platform that can run many different virtual environments in many different use cases.
I think the most that will ever happen is that SL specific modules could move to projects that are downstream from an OpenSim 'kernel'. But I doubt that this will happen all that soon. Melanie wrote: > *"OpenSim is not Second Life, is not intended to be like Second > Life, nor ever will be."* > > As the developer who was quoted there, I'd like to say that breaking > compatibility is not my aim and should not be construed into that quote. > > Rather, my statement means that we will not allow OpenSim to be > _reduced_ and _limited_ to what SL can do. There comes a point where > we have to focus on things that transcend the Second Life concept, > and that may mean that we do not implement each button-click > response to the viewer in exactly the same way LL did. > > There is a group of people who would like to see OpenSim emulate SL > _exactly_ and never deviate nor transcend it. This is the group of > people whose only aim is to compete with SecondLife in the social > virtual worlds market. > > That is a valid use case, but core has to see the bigger picture. We > don't want to discourage SecondLife-like applications, quite the > opposite, we welcome each new user of our software. > > But, we'd like to see OpenSim still being around when social virtual > worlds are a footnote in history. > > Please read my statement again with that in mind. > > Melanie > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Justin Clark-Casey (justincc) http://justincc.org http://twitter.com/justincc _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
