We need to do something new because of all the metadada associated with this kind of content, but we don't need to reinvent the wheel from scratch:

http://linuxcommand.org/man_pages/tar1.html

There's more options in tar than one would care to implement here, but they are certainly a good starting point. The main difference is that files don't have a whole lot of metadata, therefore tar is relatively light in terms of filters. But it does have the --exclude=PATTERN which is very rich.


On Nov 27, 2009, at 4:49 AM, Len Brown wrote:

I totally get the z1 to z2 approach. I had a situation a while back where I'd been doing a lot of experimental building up around 3,000 to 4,000 meters and had kind of forgotten about that stuff up there and focused on some ground-level builds. Well, when I made an OAR I thought it was a bit big and then remembered the 5,000 or so prims I'd "abandoned" up above. If I could have just backed up a certain elevation section then I could have backed up the stuff on the ground and left the other stuff up above out of the backup. Would make for a much cleaner and consistent restoration in a new region later.

So definitely +1 to the idea of backing up based on Z coords, if that is at all a possibility for future consideration...

- Len W. Brown
     [email protected]

On Fri, Nov 27, 2009 at 5:47 AM, Zonja Capalini <[email protected] > wrote: A cool use case that comes to my mind immediately (but I don't know whether it's easy or not :-)) is the relocation of airboxes. I remember having to relocate a 10000+ prims airboxed city in SL, and it was a real pita. Moving all objects manually was out question because it would have been too time consuming, and mass-selecting 10000 prims is buggy, to say the least -- additionally, the viewers are very stupid in that respect, because mass selection does not select Linden plants and trees. I ended up by mass-selecting anyway, then manually moving up the airboxed city (which caused of course incredible lag), and then a lot of smaller objects
had escaped the selection and had to be moved manually, etc.

It would be great if the load/save oar pair would allow for the following:

1) Saving everything in a sim between z1 and z2 meters (effectively storing one aixbox
level only), and

2) Load the previous oar with an offset of z3 (i.e., all objects would get their previous
z plus z3, which could be positive or negative).

As I mentioned previously, I don't know if this falls under the "easy" case category or not :-)

Indeed, once one starts to think in the direction of saving anything less than a whole sim, the relocation problem appears immediately. What if I save a building in a partial oar but I want to have it load-merged in a different position? Of course this can also be done with linksets, but large linksets tend to be unmanageable -- or with coalesced objects, but the same problem applies, and besides they are not currently implemented by Opensim. I think partial oars can fill a hole here, but at the price of implementing relocation in the load-merge operation (and possibly some form of z- rotation too).

  /Zonja

On Thu, Nov 26, 2009 at 9:12 PM, Justin Clark-Casey <[email protected] > wrote:

Cool easy things with real world use cases get highest priority :). And of
course it's all dependent on what time I have available :)


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