Hi

A friend of mine is currently working on a Mumble voice module for OpenSim, 
together with his development team. He will release it as open source, as soon 
as it is finished.

He already did first tests with Mumble and OpenSim and he already got speaker 
indication working (what is missing in the existing Freeswitch voice module) as 
well as lip sync. Voice gestures seem to require some changes in the OpenSim 
region server, to trigger these body movements. He will also implement spacial 
sound, what can be done nicely with the existing Mumble interface. On the 
viewer side SLVoice.exe will be replaced by a Mumble voice plugin with a 
compatible interface towards the viewer. This way existing Vivox license issues 
should also be overcome.

This voice module will be the first, beside the Vivox voice module, that 
supports all features required for professional meetings in OpenSim worlds. 
Because my friend has big corporations as customers, he additionally needs a 
voice solution that can be run behind a firewall (what is not possible with 
Vivox).

He is optimistic that a first version of the Mumble voice module will be ready 
for tests during the first half of January. I will keep you informed.

Snoopy




________________________________
From: Geetika S <[email protected]>
To: [email protected]
Cc: [email protected]; [email protected]
Sent: Mon, December 7, 2009 7:43:12 AM
Subject: Re: [Opensim-dev] Mumble & Voice

Hi

Just wanted to add - we worked on using Mumble with Opensim about a year
back. We didnt integrate Mumble client with SL client but ran it
independently. There is also a small server which runs on the client
machine and listens for avatar positions sent to it from an in-world script
on an avatar attachment. I can share more details and code if anyone is
interested.

Geetika

Geetika Sharma
Tata Consultancy Services

Gurgaon,Haryana
India
Mailto: [email protected]
Website: http://www.tcs.com
____________________________________________
Experience certainty.   IT Services
                  Business Solutions
                  Outsourcing
____________________________________________

[email protected] wrote on 12/06/2009 12:33:56 PM:

> [image removed]
>
> Re: [Opensim-dev] Mumble & Voice
>
> Jeroen van Veen
>
> to:
>
> opensim-dev
>
> 12/06/2009 11:30 AM
>
> Sent by:
>
> [email protected]
>
> Please respond to opensim-dev
>
> If it would be a small change, then it's definitly interesting to
> find out for
> some people. Voice quality with slvoice pcmu is rather lower. In thelong
run
> the Naali approach with libtelepathy seems to be much better.
>
> Jeroen
>
> Op zaterdag 05 december 2009 17:17:35 schreef Robert A. Knop Jr.:
> > On Sat, Dec 05, 2009 at 02:34:38PM +0200, Toni Alatalo wrote:
> > > Jeroen van Veen kirjoitti:
> > > > does that mean that the prototype's version can be used as a dropin
> > > > replacement for SLVoice with the vanilla sl-viewer?
> > >
> > > Yes, I think so. It was made about two years ago, dunno if has needed
> > > touching since, nor whether anything has changed in the ipc protocol
> > > recently that would break it with newer viewers.
> >
> > I know that the API for Vivox changed sometime during the 1.23 cycle.
> > Right now, I think, the Vivox servers are supporting both old and new,
> > but at some point presumably they'll stop supporting old.  And, this
API
> > wasn't just for the protocol between server and client, but also
between
> > voice app and viewer.
> >
> > As such, if something was made a couple of years ago, it will take some
> > changes (probably not too hard) to work with the current SL client.
> >
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev

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