0.7 sure will be a milestone, and needs time to be operational. 3rd party 
service development & integration is going to boost the platform. And the fact 
that you can build shells of services opens some very interesting prospects. 
Especially in terms of scalability & load balancing. This is all VERY exciting.

As for the new website : way to go ! The design is beautiful and has a very 
professional and "Mac/Xbox/...(your favorite graphical visual environment 
here)" feel to it, which in my opinion can really make the difference for 
newcomers on the threshold of a decision, especially as comes to a graphics 
oriented platform. 


On Mar 30, 2010, at 5:14 AM, [email protected] wrote:

> It's ok to do 0.6.9. I wish Justin had more cycles to do it faster, but hey, 
> that's life.
> 
> The plan for 0.7 is here:
> http://opensimulator.org/wiki/0.7_Planning
> 
> The plan for documentation overhaul is still emerging, but I think I want to 
> do the new documentation in the upcoming drupal-based opensim web site that 
> Melanie and Adam have been cooking:
> http://beta.opensimulator.org/
> As I said before, I'll need help with content, but I'm planning to make the 
> skeleton.
> 
> Mark Malewski wrote:
>> */> A working release version would really be good when/*
>> */> the */standard modules that used to work in 0.6.8 would/*/*
>> */*/> work */again. ...../*/*/*
>> Right, but wouldn't it make more sense to skip 0.6.9, and just focus on 0.7 
>> and focus on getting the modules to work with 0.7 (since 0.6.9 will be 
>> deprecated as soon as 0.7 is released), so wouldn't it make much more sense 
>> to just focus our efforts on 0.7?
>> Or can we just break up into two teams (a 0.6.9 team, and a 0.7 team?)  
>> Jason can lead the 0.6.9 team, and Diva can lead the 0.7 team?
>> Personally, I'd prefer to focus my efforts on documentation and bug 
>> testing/reporting for the upcoming 0.7 release.  I don't want to waste too 
>> much time on 0.6.9 (since the documentation is almost the same) and I'd 
>> really like to begin working on documentation and tutorials (and a User 
>> Guide) for the upcoming 0.7 release and 3+ additional weeks of time is quite 
>> a bit (since I have a very busy schedule as well, and 3 additional weeks to 
>> work on the 0.7 candidate would be VERY helpful to me personally).  So could 
>> we please post a 0.7-pre.rc1 binary, so that those wanting to work on 
>> documentation and testing for 0.7 RC can at least start? On Thu, Mar 25, 
>> 2010 at 4:05 PM, Fly Man <[email protected] 
>> <mailto:[email protected]>> wrote:
>>    Hello all,
>>    I think I can mention about 4 Manti that definitly are worth and in
>>    need of being helped before 0.7:
>>    #3522:_ _After login sometimes the avatar is in over 10 kilometers
>>    height and looks to the stars
>>    #4405 <http://opensimulator.org/mantis/view.php?id=4405>: Even if
>>    object was attached to avatar, the attachment of the object comes
>>    off by next login.
>>    #4561: Set Home makes the users table show random values
>>    #2549: Avatars always login into T pose
>>    I still see some MRM patches that Adam would need to validate, so I
>>    won't argue about those.
>>    BUT:
>>    A working release version would really be good when the standard
>>    modules that used to work in 0.6.8 would work again. .....
>>    Fly Man
>>    2010/3/25 <[email protected] <mailto:[email protected]>>
>>        Hi all,
>>        I would like to try to make a list of things that need to happen
>>        for 0.7 to be tagged. Here's the start. Please add things that
>>        you think are missing. Note that this is not about fixing all
>>        problems with OpenSim, it's about tagging 0.7 as a relatively
>>        stable release, which will then allow all downstream projects to
>>        adapt to the new architecture and DB schema.
>>        - GridUser service in place, replacing the home info storage
>>        that is currently done awkwardly by the presence service
>>        - Estate owner feature restored, as a replacement of Master Avatar
>>        - Assorted DB migration issues fleshed out and fixed (several
>>        mantis)
>>        - Remote Admin bugs fixed (#4603)
>>        - Fix #4622
>>        _______________________________________________
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