At 15:21 18/06/2010, Michael Cerquoni <[email protected]> wrote:
This is actually a mistake in GridCommon.ini that I have had to have the
Devs fix before, some how this mistake has crept back in via one of the devs
Example files, it needs to be removed from the GridCommon.ini.Example the
Entire Groups connector section at the bottom, this was initially for
SimianGrid, but is no longer needed for setting up groups, this is now set
in the SimianGrid.ini, if any dev sees this please fix asap, thanks!

On Fri, Jun 18, 2010 at 5:49 AM, Ai Austin <[email protected]> wrote:

> What is port 82 used for?  And does it need to be opened through the
> firewall for SL Viewer connections?

GridCommon.ini is NOT a file that is changed so there is not a .example version Nebadon. It just needs altering in the master file for the release.

Anyway, as a test I commented out the [groups] section an dthe line referring to port 82 in GridCommon.ini but now Opensim.exe crashes when a viewer client connects (it did not before) so I assume its trying to pick up something rather than the Flotsam group setup I had working for 0.6.9 and for which I included the settings again in Opensim.ini. I must have one of the parameters wrong. The ol;y error (unrelated but linked to why I cannot yet see Avatar inventory I assume) in Robust.exe, and then the crash in opensim.exe with the follwoing:

Exception: System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.GetGroupTitle(UUID avatarID

-----------------------------------------------

Robust.exe - Robust.log

2010-06-18 16:14:55,961 INFO - OpenSim.Server.OpenSimServer [SERVER]: Loading XInventoryServiceInConnector 2010-06-18 16:14:55,962 INFO - OpenSim.Server.OpenSimServer [SERVER]: Failed to load OpenSim.Server.Handlers.dll:XInventoryServiceInConnector

-----------------------------------------------

Opensim.exe - Opensim.log at ppitn of client viewer login...

16:21:56 - [GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.
16:21:56 - [GROUPS]: Could not get IGroupsServicesConnector

010-06-18 16:15:55,566 ERROR - OpenSim.Application [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.GetGroupTitle(UUID avatarID) in d:\Temp\OpenSim\Region\OptionalModules\Avatar\XmlRpcGroups\GroupsModule.cs:line 757 at OpenSim.Region.Framework.Scenes.ScenePresence..ctor(IClientAPI client, Scene world, RegionInfo reginfo) in d:\Temp\OpenSim\Region\Framework\Scenes\ScenePresence.cs:line 692 at OpenSim.Region.Framework.Scenes.ScenePresence..ctor(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) in d:\Temp\OpenSim\Region\Framework\Scenes\ScenePresence.cs:line 724 at OpenSim.Region.Framework.Scenes.SceneGraph.CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) in d:\Temp\OpenSim\Region\Framework\Scenes\SceneGraph.cs:line 540 at OpenSim.Region.Framework.Scenes.Scene.CreateAndAddScenePresence(IClientAPI client) in d:\Temp\OpenSim\Region\Framework\Scenes\Scene.cs:line 3216 at OpenSim.Region.Framework.Scenes.Scene.AddNewClient(IClientAPI client) in d:\Temp\OpenSim\Region\Framework\Scenes\Scene.cs:line 2694 at OpenSim.Region.ClientStack.LindenUDP.LLClientView.Start() in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLClientView.cs:line 656 at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddClient(UInt32 circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 902 at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 872 at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.HandleUseCircuitCode(Object o) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 826 at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.PacketReceived(UDPPacketBuffer buffer) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 618 at OpenMetaverse.OpenSimUDPBase.AsyncEndReceive(IAsyncResult iar) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\OpenSimUDPBase.cs:line 232
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

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