At 15:21 18/06/2010, Michael Cerquoni <[email protected]> wrote:
This is actually a mistake in GridCommon.ini that I have had to have the
Devs fix before, some how this mistake has crept back in via one of the devs
Example files, it needs to be removed from the GridCommon.ini.Example the
Entire Groups connector section at the bottom, this was initially for
SimianGrid, but is no longer needed for setting up groups, this is now set
in the SimianGrid.ini, if any dev sees this please fix asap, thanks!
On Fri, Jun 18, 2010 at 5:49 AM, Ai Austin <[email protected]> wrote:
> What is port 82 used for? And does it need to be opened through the
> firewall for SL Viewer connections?
GridCommon.ini is NOT a file that is changed so there is not a
.example version Nebadon. It just needs altering in the master file
for the release.
Anyway, as a test I commented out the [groups] section an dthe line
referring to port 82 in GridCommon.ini but now Opensim.exe crashes
when a viewer client connects (it did not before) so I assume its
trying to pick up something rather than the Flotsam group setup I had
working for 0.6.9 and for which I included the settings again in
Opensim.ini. I must have one of the parameters wrong. The ol;y
error (unrelated but linked to why I cannot yet see Avatar inventory
I assume) in Robust.exe, and then the crash in opensim.exe with the follwoing:
Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at
OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.GetGroupTitle(UUID
avatarID
-----------------------------------------------
Robust.exe - Robust.log
2010-06-18 16:14:55,961 INFO - OpenSim.Server.OpenSimServer
[SERVER]: Loading XInventoryServiceInConnector
2010-06-18 16:14:55,962 INFO - OpenSim.Server.OpenSimServer
[SERVER]: Failed to load
OpenSim.Server.Handlers.dll:XInventoryServiceInConnector
-----------------------------------------------
Opensim.exe - Opensim.log at ppitn of client viewer login...
16:21:56 - [GROUPS-MESSAGING]: Could not get
IGroupsServicesConnector, GroupsMessagingModule is now disabled.
16:21:56 - [GROUPS]: Could not get IGroupsServicesConnector
010-06-18 16:15:55,566 ERROR - OpenSim.Application [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at
OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.GetGroupTitle(UUID
avatarID) in
d:\Temp\OpenSim\Region\OptionalModules\Avatar\XmlRpcGroups\GroupsModule.cs:line
757
at OpenSim.Region.Framework.Scenes.ScenePresence..ctor(IClientAPI
client, Scene world, RegionInfo reginfo) in
d:\Temp\OpenSim\Region\Framework\Scenes\ScenePresence.cs:line 692
at OpenSim.Region.Framework.Scenes.ScenePresence..ctor(IClientAPI
client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
in d:\Temp\OpenSim\Region\Framework\Scenes\ScenePresence.cs:line 724
at
OpenSim.Region.Framework.Scenes.SceneGraph.CreateAndAddChildScenePresence(IClientAPI
client, AvatarAppearance appearance) in
d:\Temp\OpenSim\Region\Framework\Scenes\SceneGraph.cs:line 540
at
OpenSim.Region.Framework.Scenes.Scene.CreateAndAddScenePresence(IClientAPI
client) in d:\Temp\OpenSim\Region\Framework\Scenes\Scene.cs:line 3216
at OpenSim.Region.Framework.Scenes.Scene.AddNewClient(IClientAPI
client) in d:\Temp\OpenSim\Region\Framework\Scenes\Scene.cs:line 2694
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.Start() in
d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLClientView.cs:line 656
at
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddClient(UInt32
circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint,
AuthenticateResponse sessionInfo) in
d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 902
at
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddNewClient(UseCircuitCodePacket
useCircuitCode, IPEndPoint remoteEndPoint) in
d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 872
at
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.HandleUseCircuitCode(Object
o) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 826
at
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.PacketReceived(UDPPacketBuffer
buffer) in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\LLUDPServer.cs:line 618
at OpenMetaverse.OpenSimUDPBase.AsyncEndReceive(IAsyncResult iar)
in d:\Temp\OpenSim\Region\ClientStack\LindenUDP\OpenSimUDPBase.cs:line 232
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at
System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode
code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext
executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object
result, IntPtr userToken)
at
System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32
errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at
System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32
errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
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