Anyone able to tell how to install the tree and grass textures in an
existing OpenSim instance. I copied them in \assets\TexturesAssetSet\ and
then modified \assets\TexturesAssetSet\TexturesAssetSet.xml accordingly, but
that kills the asset server.


When someone work it out properly, and now established that the actual textures are available under creative commons, can they add them to the master branch, as at the moment thatis the main issue with using LL viewer 2.1 9 (and SnowGlobe 2.x) I think.

Most other things work for OpenSim in Viewer 2.1 with the MOAP branch expect that voice now is not working in Viewer 2.1 with FreeSWITCH as I believe the SLVoice interface must have altered to accommodate the later API that LL is using to add more of the latest Vivox facilities. Maybe we should not worry on that score if Mumble proves to be the way to go for Voice in OpenSim., which would seem to make sense given its own aims and API link up possibilities.

Michael Cerquoni <nebadon2025 at gmail.com>
after some discussion on opensim-dev IRC it seems that the tree and grass
textures are available on the LL wiki and are licensed as Creative Commons..
soo ya glad i was wrong :)

<http://jira.secondlife.com/browse/SNOW-604>http://jira.secondlife.com/browse/SNOW-604

http://develop.secondlife.com/develop-on-sl-platform/viewer-licensing

The artwork for the Second Life Viewer is licensed under the Creative
Commons Attribution-Share Alike 3.0 License, the complete terms of which are
available here <<http://creativecommons.org/licenses/by-sa/3.0/>http://creativecommons.org/licenses/by-sa/3.0/>.

i have isolated the tree and grass textures into packs with their
perspective UUIDS and have included the appropriate license file also

<http://nebadon2025.com/goodies/Grass_Pack.zip>http://nebadon2025.com/goodies/Grass_Pack.zip
http://nebadon2025.com/goodies/Tree_Pack.zip




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