On ma, 2010-10-11 at 10:40 +0300, Toni Alatalo wrote: > Now, out since last week, there is a new implemention for custom scene > data storage in modrex. It has tables for entities, components and > attributes and new messages for doing per-attribute synchronization etc. > This is out in Taiga 0.2.0 rc1, but not implemented in Naali yet (I
Oh BTW a reason for doing that is that there was a need to store custom runtime information about avatars (scenepresences) in entity-components too, so neither the Adam's map in SceneObjectPart in the branch nor the old rexfreedata thing (also for prims only) worked. I guess OARs don't need to save runtime scenepresence info though :) ~Toni _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev