Every so often, someone comes by here and pushes PAL.
Unfortunately, it doesn't support concave mesh that's physical and roaming
around.
Note the Geometries and bodies that they have listed.
- Bodies (Static and Dynamic)
- Box
- Capsule
- Compound Bodies
- Convex
- Sphere
- Geometries
- Box
- Capsule
- Convex Mesh
- Concave Mesh (Terrain)
- Height field (Terrain)
- Plane (Terrain)
- Sphere
Thanks for prompting me to take another look at it to see if they built in
support for that. The last time I looked was a year ago. Unfortunately,
they have not.
-Teravus
On Thu, Oct 28, 2010 at 3:58 PM, Mark Malewski <[email protected]>wrote:
> Phil,
>
> Would it make more sense to possibly add/work on adding PAL support?
>
> http://en.wikipedia.org/wiki/Physics_Abstraction_Layer
>
> PAL supports multiple physics engines including:
>
> Box2D <http://en.wikipedia.org/wiki/Box2D>
> Bullet <http://en.wikipedia.org/wiki/Bullet_%28software%29>
> Havok <http://en.wikipedia.org/wiki/Havok_%28software%29>
> Newton Game Dynamics <http://en.wikipedia.org/wiki/Newton_Game_Dynamics>
> Open Dynamics Engine <http://en.wikipedia.org/wiki/Open_Dynamics_Engine>
> (ODE)
> PhysX <http://en.wikipedia.org/wiki/PhysX> (formerly NovodeX and
> incorporating
> Meqon<http://en.wikipedia.org/w/index.php?title=Meqon&action=edit&redlink=1>
> )
> Tokamak physics engine<http://en.wikipedia.org/wiki/Tokamak_physics_engine>
>
> It's open source, and released under the BSD license.
>
> Information on PAL can be found here:
> <http://en.wikipedia.org/wiki/Physics_Abstraction_Layer>
> http://www.adrianboeing.com/pal/index.html
>
> <http://www.adrianboeing.com/pal/index.html>
> http://sourceforge.net/projects/pal/
>
> Adding PAL support would add support for multiple physics engines
> (including Bullet, Newton, ODE, PhysX, Havok, etc.)
>
> PhysX is quite interesting, especially since most NVIDIA graphics cards
> offer Hardware Accelerated Physics (PhysX support).
>
> If you eventually want racing and boating, you would definitely want
> hardware-accelerated physics (such as PhysX), but anything is better than 10
> yr old ODE.
>
> By creating/utilizing a "PAL" wrapper, it would open up options for grids
> that wish to use any of the physics engines (including Havok, or PhysX).
>
>
>
> On Thu, Oct 28, 2010 at 2:17 PM, ftechz <[email protected]> wrote:
>
>> Hello devs,
>>
>> I'm attempting to create a wrapper for the free version of Havok to
>> hook-up with opensim. I'm quite new to this so I'm not quite sure what
>> exactly is required by opensim to make this possible. I'm especially
>> confused by the mesher, how it integrates with ODE and how it may be used by
>> Havok... among other things...
>> If anyone can give me some advice to point me in the right direction it
>> would be helpful. I understand that not everyone will be able to use Havok
>> in their sims due to licencing issues but I hope that people who are
>> eligible may be able to use it in the future.
>>
>> Thanks,
>> Phil
>>
>> _______________________________________________
>> Opensim-dev mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
>>
>
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