On ti, 2010-11-30 at 11:41 +0100, Melanie wrote: > I'm sorry, I can't give any advice on Taiga.
The physics when using Taiga, i.e. opensim+modrex, are the same ODE physics that are used with vanilla opensim. Afaik the only difference is that modrex also has code that can feed ode the geom from Ogre meshes. To test you basically just put an object in-world and walk against it with your avatar and see if you collide :) In current Naali works with drag&drop from the web, as documented in http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Version_0.3.3_.282.11.2010.29 and demonstrated in this video: http://www.youtube.com/user/pallarim#p/a/u/1/uL4M__dCSnk To improve it, search for the ODE physics module in Opensimulator sources. > Melanie ~Toni > > Dionisio Cortes Fernandez wrote: > > Hello everyone > > > > I hope not wrong putting the message here, but I think it is better to seek > > advice from the developers. > > > > I'm having problems with the physics, I tried taiga, but I don“t know how to > > put scripts or test the physics, so I would ask what would be the best way > > to improve the physics, files to look, some reference or guide to try to > > improve physics > > > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
