On 11/29/2010 9:23 PM, Dahlia Trimble wrote:
Thanks for the heads up Diva :)
Would this affect regions where Hypergrid is not enabled?
If your sim is not HG-enabled, there's nothing you need to change on
your configs.
The -profile option in save archives is available to all, though. There
are no configs there, the value comes as an argument to the console command.
On Mon, Nov 29, 2010 at 10:20 AM, Diva Canto <[email protected]
<mailto:[email protected]>> wrote:
WARNING: DO NOT USE DEVELOPER'S CODE IN ANYTHING OTHER THAN
DEVELOPMENT AND TESTING.
* For those of you following the master branch:
In order to preserve creator information on HG asset transfers, I
just committed some changes that affect the HG configs quite
substantially. Please make sure to look at the diffs of
Robust.HG.ini.example (many changes), and
config-include/StandaloneCommon.ini.example and
config-include/GridCommon.ini.example (just minor changes). Non-HG
configs aren't affected.
In a nutshell, I added a separate HGAssetService that is now the
one that sticks its head as the interface to the outside world.
For now, it just rewrites the creator information of objects that
go out. In the near future it will perform authorization checks
and all sorts of other filtering on inter-grid asset requests.
Bugs ==> mantis ==> thanks!
* For everyone else, all of this will be documented when the next
release comes out.
WARNING: DO NOT USE DEVELOPER'S CODE IN ANYTHING OTHER THAN
DEVELOPMENT AND TESTING.
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