Thanks Justin - that's pointed me in the right direction. Struggling a bit but I'll stick with it!
On Fri, Dec 3, 2010 at 3:13 AM, Justin Clark-Casey <[email protected] > wrote: > On 02/12/10 12:31, Neil Canham wrote: > >> I've been thrashing around for a while - time to ask the people who >> actually know what they are doing... as part of my >> attempts to create a HUD-based appearance management system I need to be >> able to force updates of the HUD and related >> clothes and attachments. I previously had some success in writing a >> region module that uploaded IARs to users when they >> logged in and attached the HUD. However, it seems to me that using the >> Library is probably the right way to go. >> Dropping iar files in the bin/Library folder gets them into peoples >> Library folder - but I can't work out how in a >> region module I would copy a folder or set of folders into the AVs main >> inventory and then wear items. Any pointers >> much appreciated (unless you think this is an unworkable idea in the first >> place!) >> > > I think the nearest thing we current have is avatar to avatar inventory > transfer. Look in > OpenSim/Region/CoreModules.Avatar/Inventory.Transfer/InventoryTransferModule.cs > for this. > > The Scene.GiveInventoryFolder() method is the important one. For the > sending agent ID you might be able to supply the uuid for the library > 'user'. > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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