I think technically with V2 viewers the map limit is 2048, separate from the 4096 teleporting limit.
On Wed, Jun 22, 2011 at 3:03 PM, Justin Clark-Casey < [email protected]> wrote: > If by 64k you mean 64,000 then the maximum range you can teleport without > graphical disruption is 4096 regions. To prevent faulty teleports, OpenSim > prevents teleports beyond this range, though the error message is not very > good for technical reasons. Hopefully this will be improved soon. > > I know this check occurs on HG but I'm not sure exactly what happens on a > non-hg configuration. However, I'm guessing this is the same kind of > problem. > > > On 21/06/11 06:39, Jeroen van Veen wrote: > >> Hey Justin, >> >> When i try to tp to a region with one axis> 64k, the imprudence(1.4) >> viewer >> returns: >> "Could not teleport. The region you tried to teleport to doesn't exist >> anymore". >> >> Latest snowglobe has the same issue. There is no feedback from the >> simulator >> or robust service besides the search-operation for the region in the >> map(which >> is ok). It's not that i want to run a large amount of regions, rather i >> would >> like to combine two map-layers; single os-region tiles with openstreetmap- >> tiles, based on their shared grid locations at zoomlevel 17 or 18, which >> require a gridaxis of 2^17. Like if i wanted to create a region on top of >> some >> location in the netherlands, then it would require a grid-location which >> is >> larger than 64k at each axis. >> >> The tile-renderer thats part of hwios now, works for quite some time >> already. >> It was tested succesfully on os-grid tiles some time ago. It works in >> openlayers, kde marble and in viewer 2(using the mapservice uri, but >> without >> the osm-layer), but if one can't tp to the regions> 64k in-world, then it >> doesnt make much sense to try to mashup both osm and os. >> >> I tried to avoid the error in the past, by introducing mapping offsets, >> but >> that would complicate things alot. The use of this 1-1 mapping approach is >> that you always know the rl osm tile thats linked to a region, so you can >> for >> instance get the osm tile on a 256x256 prim and show where rl roads and >> buildings are supposed to be in-world. If this feature would work, it >> would be >> possible to introduce a mapping client like marble inside of a viewer, or >> use >> geodjango on top of hwios for AR-related stuff. >> >> kind regards, >> >> Jeroen >> >> On Tuesday 21 June 2011 01:09:52 Justin Clark-Casey wrote: >> >>> Hi Jeroen. You don't say what happens when you try running a grid with >>> 132 >>> x 132 regions. I'm guessing the main map doesn't display properly. >>> >>> Running that many regions on a single simulator would be a problem in >>> itself. You may also want to try viewer 2 with the very latest code >>> since >>> Diva recently implemented the viewer 2 map approach here and it works >>> differently from viewer 1. >>> >>> On 16/06/11 08:10, Jeroen van Veen wrote: >>> >>>> Hello, >>>> >>>> I've been wondering for a long time what prevented the use of really >>>> large grid locations. My use-case is using the opensim map as an overlay >>>> on openstreetmap with 17 zoomlevels, which is a 2^17(131.072x131.072) >>>> grid-sized map. I've tried in the past, and it looks to me that it's a >>>> viewer issue? Any idea if this is going to be an easy fix on the viewer >>>> side, or whether opensim needs some changes as well? >>>> >>>> kind regards, >>>> >>>> Jeroen >>>> ______________________________**_________________ >>>> Opensim-dev mailing list >>>> [email protected] >>>> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >>>> >>> ______________________________**_________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >> >> > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> > -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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