Once it's started and the regions have loaded, OpenSim is mostly memory
resident. One exeption is the local asset cache which may be frequently
accessed when new users arrive in a region and assets are delivered to them
(textures, etc.). This is often mitigated by each user's viewer cache
(assuming they visit the region frequently). I suspect if you have a region
with many unique textures and very many first time or infrequent visitors,
you might see an improvement by having your asset cache reside on a
high-speed storage device. Otherwise I'm not sure it would be of much
benefit at all over lower cost mass-storage options.

Grid services and databases may benefit from higher speed storage if your
user base is sufficiently large and active.


On Fri, Sep 16, 2011 at 11:46 AM, David Kaplan
<[email protected]>wrote:

> I'm getting ready to build a box specifically to run bunch of HG OS
> regions. The box will likely have no other purpose. It's not going to be
> expensive... I'm basically going to pour my money into a nice quad core CPU
> and RAM. But, I wanted to know if anyone here has any experience running OS
> using a high speed drive such as Seagate's Cheetah or SSDs. I'm really
> interested to hear if anyone has any experience with SSDs as they seem to be
> the fastest in terms of retrieval and storage.
>
> My theory is that OS is read/write intensive. Would a regular 7200 RPM
> drive create a bottleneck? If so, would and SSD drive help?
>
> TYIA!
>
> David Kaplan
> ______________________________**_________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev>
>
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