Once it's started and the regions have loaded, OpenSim is mostly memory resident. One exeption is the local asset cache which may be frequently accessed when new users arrive in a region and assets are delivered to them (textures, etc.). This is often mitigated by each user's viewer cache (assuming they visit the region frequently). I suspect if you have a region with many unique textures and very many first time or infrequent visitors, you might see an improvement by having your asset cache reside on a high-speed storage device. Otherwise I'm not sure it would be of much benefit at all over lower cost mass-storage options.
Grid services and databases may benefit from higher speed storage if your user base is sufficiently large and active. On Fri, Sep 16, 2011 at 11:46 AM, David Kaplan <[email protected]>wrote: > I'm getting ready to build a box specifically to run bunch of HG OS > regions. The box will likely have no other purpose. It's not going to be > expensive... I'm basically going to pour my money into a nice quad core CPU > and RAM. But, I wanted to know if anyone here has any experience running OS > using a high speed drive such as Seagate's Cheetah or SSDs. I'm really > interested to hear if anyone has any experience with SSDs as they seem to be > the fastest in terms of retrieval and storage. > > My theory is that OS is read/write intensive. Would a regular 7200 RPM > drive create a bottleneck? If so, would and SSD drive help? > > TYIA! > > David Kaplan > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >
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