I have the following script that is working within SL but does not always
work in OpenSim. Sometimes it works other times it does not. Can anyone see
anything that would be causing issues on Opensim
vector DEST = <130, 182, 36>;
vector SITPOS = <0,0,0.5>;
key gAv;
moveTo(vector origin, vector destination ) { // removed jumpdist
float dist = llVecDist(origin, destination);
integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) );
integer i;
list params = [PRIM_POSITION, destination];
for (i=0; i<passes; i++) {
params = (params=[]) + params + params;
}
llSetPrimitiveParams(params);
}
teleport(key av) {
if (av == NULL_KEY)
{
return;
}
vector origin = llGetPos();
llSetAlpha (0.0, ALL_SIDES);
moveTo(origin, DEST);
// no need to sleep -- llSetPrimParams has 0.2s delay
llUnSit(av);
moveTo(DEST, origin);
llSetAlpha (1.0, ALL_SIDES);
}
default
{
state_entry()
{
llSetClickAction (CLICK_ACTION_SIT);
llSitTarget(SITPOS,llEuler2Rot(<0,0,-90> * DEG_TO_RAD));
}
changed(integer changebits)
{
if (changebits & CHANGED_LINK)
{
gAv = llAvatarOnSitTarget();
if (gAv != NULL_KEY)
{
teleport(gAv);
}
}
}
}
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